Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-08-2012, 02:30 PM
planespotter planespotter is offline
Approved Member
 
Join Date: Sep 2007
Posts: 446
Default

Quote:
Originally Posted by Chivas View Post
The plan from the beginning of SOW, was that the community would be far more involved with this series than they were in the first. The development would make the necessary game engine with FMB, scripts, and Triggers, that would provide and excellent base for those with more knowledge on the subject of missions could add to the sim. This hasn't happened enough yet because the game was released unfinished, largely unplayable, and long before the tools were even close to being ready. I'm quite sure we have more people in the west interested in making missions for the Battle of Britain,etc while the developers have people with more expertise and passion for the history of the Eastern Front. People raved about the work of the modders in the original series, but they couldn't have done squat without the developers game engine. Modders don't have the time or money to build a game engine, we need people with the tenacity of an Oleg who didn't like what WW2 aircombat developers of his time were doing, and did something about it.
I can't remember did Oleg give the code over to the modders, or did they just crack it and after fighting a long while and banning anyone who even wrote the word 'mod' Oleg gave up trying to stop them? Maybe we need people with the tenacity of those original modders!
Reply With Quote
  #2  
Old 10-08-2012, 03:28 PM
JG26_EZ's Avatar
JG26_EZ JG26_EZ is offline
Approved Member
 
Join Date: Mar 2009
Posts: 600
Default

The biggest irritant, is the fact that alot of us wanted a "BOB" map and aircraft in IL2:FB. We were told that we'd never see it because of the new version of IL2, and the fact that it would be centered around BOB. So this was fine, and we waited...

Now, over 10 years later, we hear that Clod will have no more BOB content added, and that we're back off to Russia.

That, and the "ghost" trees, suck big time.
Reply With Quote
  #3  
Old 10-08-2012, 05:38 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by JG26_EZ View Post
The biggest irritant, is the fact that alot of us wanted a "BOB" map and aircraft in IL2:FB. We were told that we'd never see it because of the new version of IL2, and the fact that it would be centered around BOB. So this was fine, and we waited...

Now, over 10 years later, we hear that Clod will have no more BOB content added, and that we're back off to Russia.

That, and the "ghost" trees, suck big time.
You did get a BOB map in IL-2, built by the community. It is unfortunate that the COD was released unfinished and the development eventually had to move on to stay in business, but that certainly doesn't mean there will be no further content for the channel map.

The standalone COD is probably dead, but the channel map, content, features, and aircraft will improve continually over the life of the series. The devs and possibly third parties will be building aircraft for the Sequels that can be used historically on the Channel Map. The community will use the map SDK, supposedly being released with the Sequel to improve the channel map. The community will use the improved AI, AI Commands, FMB introduced in the Sequel to make much better missions and Campaigns for the Channel Map.

Not to mention computer improvements and sim optimizations that will allow far more aircraft in the air with decent frame rates. That said my current system allows enough aircraft in the air to simulate most possible BOB missions. The current missions and campaigns built by the developer had to be dumbed down for use on average computers, not to mention the poor state of the game engine when these missions were built a few years ago.

The ghost trees do suck big time, hopefully the devs will eventually be able to further mod the Speedtrees to accept a damage model with decent frame rates on their huge map. Or get rid of Speedtrees all together.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #4  
Old 10-08-2012, 05:20 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by planespotter View Post
I can't remember did Oleg give the code over to the modders, or did they just crack it and after fighting a long while and banning anyone who even wrote the word 'mod' Oleg gave up trying to stop them? Maybe we need people with the tenacity of those original modders!
You know aswell as I do the devs never planned to have the original series open to modders, but that changed for the new series. I haven't seen any new game engines being built by the original modders, and you probably never will. Its funny you talk to modders and they have a healthy respect and appreciation for the work the developers have done, that made it possible for them to add to it and refine it.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.