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#1
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The Spitfire MKIa 100octane has a big problem when it reach 20.000 fts I tried every engine control setting but nothing change it. 19.900 all OK 20.000 all bad and strange the Spitfire MKI does not have this problem at all. Now I am going to try the Spitfire MKII. Last edited by senseispcc; 10-06-2012 at 01:20 PM. |
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#2
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Still can't fire rear gun when enemy aircraft is nearby in multiplayer.
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#3
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I cant play if I use TS3!!! It freezes or CTD
edit: the bug is with TS3 Overlay Plugin , I've disabled it and it works flawless (Clod) |
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#4
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Quote:
IMHO |
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#5
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I always take a risk that something breaks whenever I update TS. Just don't do it.
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#6
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Sometimes I got green smoke and dust as showed in the grafik. Its not effect FPS, but looks wrong and cind of odd.
Drivers GeForce 306.23 Driver WHQL Cheers |
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#7
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Quote:
![]() In the pic you can check the use of each card. All max out! |
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#8
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SLI is not working at all for me; same or worse than with one card. Tried defragging steam cache and deleting document/il2/cache files and playing around with all of the SLI rendering modes. These are the results from the new SLI/hotfix patch:
Black Death run with SLI DISABLED: average fps:57 without any stuttering GPU usage erratic 35-85% Black Death with NORMAL SLI render mode: average fps:55 FPS with small stuttering GPU usage on card 1 is around 60% and 1-3% for the second card Black Death with AFR2: average FPS is 57, explosions seem a bit smoother with higher FPS GPU usage is anywhere from 20%-50% on both cards Black Death with AFR1: average FPS is 49 with unplayable stutters didn't bother checking GPU usage in this mode. Using the 306.23 WHQL driver Also, getting double reticle on start-up
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I7 950 @ 4GHZ ASUS P6X58D Premium EVGA GTX 670 FTW SLI 12GB Corsair Vengeance 1600MHZ Corsair AX850 Watt PSU |
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#9
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I have the following Problem:
Sometimes I see a enemy plane in the 90°-Focus-of-View. When I zoom into the 30°-Focus-of-View, I can´t see the enemy plane anymore because the plane itself is not zoomed. So the enemy plane is actually represented by fewer pixels in the 30° view than in the 90° view. For tracking enemies, it would be important to fix this! Thank you!
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#10
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Again: The question is, if the afr1 or 2 method is applicable. Statements that I have read says, that in general , as most games use render-to-texture engines with some additional stuff, the afr option is a wrong, non sufficient way and do not apply to most new games. You only do not see it happen in other games, because the engine do not need that much texture load.
I could be wrong as I not have sli by myself, but afr seems simply not a ggood option in newer games. So they have to tweak otherwise with a profile. These options seems to brinf most benefits in older games or older methods of programming. Correct me, if I am wrong. |
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