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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-03-2012, 02:11 PM
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JG5_emil JG5_emil is offline
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My biggest disappointment is what has been said about Coops.

Also some confusion whether CLOD will benefit from updates in the sequal i.e. improved clouds/water or what ever. Is this going to work like IL2 did?

Other than that I am a bit more impressed after the 2nd set of answers, I don't think the jokes in the first lot were such a good idea as flight simmers are slightly passionate about the subject.

Also fairly impressed with the patch. Still not played online since December last year but I am a little more tempted with the apparent improvements to spotting aircraft and them not vanishing as the dots change to a shape.

Please please think about a way to implement some form of coop other than the dogfight server type we have now.
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  #2  
Old 10-03-2012, 03:41 PM
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Quote:
Originally Posted by JG5_emil View Post
My biggest disappointment is what has been said about Coops.

Also some confusion whether CLOD will benefit from updates in the sequal i.e. improved clouds/water or what ever. Is this going to work like IL2 did?

Other than that I am a bit more impressed after the 2nd set of answers, I don't think the jokes in the first lot were such a good idea as flight simmers are slightly passionate about the subject.

Also fairly impressed with the patch. Still not played online since December last year but I am a little more tempted with the apparent improvements to spotting aircraft and them not vanishing as the dots change to a shape.

Please please think about a way to implement some form of coop other than the dogfight server type we have now.
I understand why Luthier is not wanting to address the coop issue, if he fixes it for us then there is a good chance we could get online wars happening again, this may interfere with his plans for an MMO later which could be a potential cash cow for him.
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  #3  
Old 10-03-2012, 05:01 PM
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Pure speculation and almost certainly bullsh*t
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  #4  
Old 10-03-2012, 05:11 PM
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Originally Posted by skarden View Post
Pure speculation and almost certainly bullsh*t
Explain to me then why Luthier will not address the coop problem in CLOD or the sequel when so many of his customers have said they think it is a very important feature?
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  #5  
Old 10-03-2012, 05:38 PM
skarden skarden is offline
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I don't have to, Luither has already explained it, 3rd answer down, please pay attention to the last sentence in particular.
It's written in plain text so I don't know how you missed it.

Here it is again in case you did somehow miss it.


Luither

Redoing co-op is a huge task. We are a business. We have to make a profit somewhere somehow. We cannot keep pumping resources and releasing free patches for Cliffs of Dover forever.
And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel.
To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project.
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  #6  
Old 10-03-2012, 05:44 PM
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ok so that means not in this version of Cliff of Dover IL2 Sturmovik.

We will see a more robust IL2 Sturmovik Version next year?

with the Channel map in it?
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  #7  
Old 10-03-2012, 05:47 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by GF_Mastiff View Post
We will see a more robust IL2 Sturmovik Version next year?

with the Channel map in it?
Their alpha of the new sequel will be ready next year for their internal roadmap (according to b6).

Would think the sequel would be ready 2013/2014. Its anyones guess when i suppose. The engine is the same as the one they are using now so its the GUI remake, added features and models that need the most work (and maps).
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  #8  
Old 10-03-2012, 06:28 PM
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Quote:
Originally Posted by skarden View Post
I don't have to, Luither has already explained it, 3rd answer down, please pay attention to the last sentence in particular.
It's written in plain text so I don't know how you missed it.

Here it is again in case you did somehow miss it.


Luither

Redoing co-op is a huge task. We are a business. We have to make a profit somewhere somehow. We cannot keep pumping resources and releasing free patches for Cliffs of Dover forever.
And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel.
To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project.
lol, and you really believe this?
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  #9  
Old 10-03-2012, 06:42 PM
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Quote:
Originally Posted by Tree_UK View Post
lol, and you really believe this?
http://lmgtfy.com/?q=luthier%27s+coop&l=1
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  #10  
Old 10-03-2012, 06:45 PM
skarden skarden is offline
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You asked for an explanation and there it is, plain and simple, from the horses mouth so to speak.
if your the kind of person that doesn't believe something when it's in plain english and constantly finds the negative in everything well then too bad for you I guess.

If you don't believe them then let them know by not buying the next game.
Coming here, reading things straight from the devs and then making up what can only be described as BS to better suite an agenda, troll or just save you from getting bored at work seems extremely childish and just plain paranoid to me.

Good luck with that.
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