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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
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#2
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Modding the standalone COD is an option, and it would be very interesting to compare COD as it improves with each new patch and Sequel from the devs, and improvements made by modders to the Standalone COD. The devs should certainly have the advantage early considering their organized development team, with assigned tasks, and not to mention the people modding the devs series work. I'm sure some of the work done by the standalone modders could also be used in the devs series, and vis versa.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#3
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I say... lets start modding the easy things like the landscape colours and trees...
and then when we find a way to mod the FMs we should do that! |
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#4
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Salute JtD
Are you saying the way the FM is modelled in CoD is no more complex than in IL-2? Or that the Hurricane's modelling is the same? |
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#5
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Of course what really matters is how the game is using those numbers, which may be significantly different in COD... or the exact same. And that is the real problem. If we don't know how the engine is handling the variables then building an accurate flight model will be hard. Take the 150kmh Vmin for the hurricane for example. Is this how the stall speed is set or do other variables play a role? Anyway, whats the general consensus on the most "accurate" modded fmds for hurris in IL2? As for some of the other suggestions. Bumping down texture resolution shouldn't do much if the game is handling mipmaps and the in-game texture settings properly. Of course testing will be needed to verify this.
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http://www.youtube.com/watch?v=ccY25Cb3im0 |
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#6
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Interesting thread. My impressions of community mods for IL2 1946 are very positive. Particularly the FM mods by Aaken. However, I doubt if UBI or 1c would allow the source code to be released as such. My hope is TD would get the rights to patch, don't know whats in it for TD, whether they are a bunch of uber geeks who get satisfaction from playing with source code or the like. But they have done very impressive things with IL2 '46, kudos to them.
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#7
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Many of the parameters in the FM file are the same as used in the FM file for Il-2 (2007). CloD might use them a little differently, might also have a few parameters on top of it. But I guess they're going to use the in a very similar way, unless they've thrown physics overboard.
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#8
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But there is some complicated mathematics going on inside for each of those, it's not great, but considering what they had, it works well.
I managed to get the existing one to work and convert the meshes, mostly, to text and readable. And then I tried to no avail to track down the original creator Mr.Jones and found every existence of his on the internet down to his last employer but I think he had even moved on from there. Not to mention that the 3d view doesn't even work in Windows 7. |
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