![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
It goes without saying for me, and that's why it might be hard to gather that from my reply, but it's obviously OUR fault for single-player being what it is and 3rd party support not showing up. Your general criticism is spot on. We shipped a product that had too many technical issues for us to really focus on finer elements of gameplay. There had never been a point, we're not even there today, where we could sit back, look at the code, and say, hell, what a great foundation, let's build a great game on top of it. The GUI especially is our Achilles heel. Like I wrote earlier in the thread, somebody somewhere before I ever showed up chose to make it in a horrible clumsy environment called WPF. By the time I showed up it was too late to go back, and going forward proved extremely painful. Each new screen took forever, everything was clunky, tiny changes or bug fixes required insane amounts of effort, and in the end it took a tremendous painful effort to reach the decidedly insufficient GUI that we have today. It's extremely painful and frustrating for everyone involved. Believe me. |
#2
|
||||
|
||||
![]()
Hi luthier any chances you guys could look into the lack of 109 radiator drag and the same for spitfire open cockpits, thanks.
Also I heard that ships were still gravitating towards the moon ![]() One last thing is that the RC patch changed the lighting, it's too bright now for example look at the light cast by a gunsight bulb during the day!!!! Please review. Thanks for your time, ![]() Also one more thing, please look at the spit weathering, it looks like someone dragged it through a few hedges between the assembly line and the airfield ![]()
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 10-01-2012 at 06:58 AM. |
#3
|
||||
|
||||
![]() Quote:
Something simple like this is for me a game breaker. In a previous comment you say that you (and others) were fed up of seeing, and I quote Quote:
I have never seen a photo of either a Spitfire or Hurricane (or for that matter any RAF aircraft) with anything even similar to the effect imposed on Allied aircraft in this game. A little thing I know, but this along with the broken (with no intention of fixing it) coop channel map (the main reason I and many others bought the game in the first place) really puts me off.
__________________
Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#4
|
|||
|
|||
![]() Quote:
![]() Secondly I am aware that the services for Clod have been read already. I was talking in general and about future projects and your first reply implied (strongly) that offline gameplay is of no particular, if any, importance in your opinion. This strikes me as extremely strange, especially given the still strong factor of offline players. Yes, a lot of creativity lies within the community, but not paying attention to offliners and their needs and not utilizing a good offline campaign and decent single missions as showcase for what the engine can achieve is strange (to put it mildly). Just my 0,02 €... |
#5
|
|||
|
|||
![]() Quote:
no matter how good is, or it is not, a campaign/mission made (and Desastersoft's seems quite to actually be good), it has ZERO playability value because of: - broken AI, which won't play along with you. it's like you are not existent for them, invisible. they won't follow, they won't consider you a part of their flight - porked combat AI (they will pass each other 300m away without noticing each other, strange combat maneuvers, lack of maneuvers when fired at, etc, etc, etc) - broken Radio Comms - you can not get them do anything. do you understand that those are system sooo broken they are almost inexistent? and that, without them, there's no damn single player game at all?!! that's why the number of community made content fall out to zero. because there's no point to make anything based on systems which are not working. We had two very good dynamic persistent battlefield engines on work, and both stopped dead because of exactly this reason. come on!!! Last edited by adonys; 10-01-2012 at 12:17 PM. |
![]() |
|
|