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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thanks for answering the questions.
but dude (Ilya) some of those answers made me think for a second that all the negative nayswers were correct with some of the unprofessional (official business to business conduct). And I was pissed man. But then I saw the second posting, and looking back, you're trying to be funny and also you're coming from a perspective of you're tired of all the bashing you've received and all the rampant speculation that's worse than every sewing circle and gossip columnist in history. Also the answers to the patch fixes, it seems to me that there is so much on the patch that's promised, it may be too much to be actually done. Too big to deliver. But since you know more about whats going on that us here on the forum (and me), I'll take it up on hope that all you stated in the patch will be said and done. There is some hope the following means CoD will be fixed and I like the hope for community SDK tools to come later, so the 3rd party support can take up the mantle of making Clod better. Quote:
So its going to be similar to IL-2 but also the model will change . . . as they are not exactly following the IL-2 . . . I think alot of the "attitude" Luthier has is that he's confident the sequel will fulfill most of the expectations we've had for the IL-2 successor series. Also the man himself backed up what csThor was saying, and also that working on the game is primary and speaking with the forum is tertiary or quaternary . . . I can understand the frustration and its a let down. Don't get me wrong, my initial impression was one of being upset. But I remember you are putting all in the sequel and you did take the time to fix the sequel as much as your resources will allow. It's funny, as the answers would only lead to more answers and also that the community would get what they want (the answers) and still gripe about it. One of the points of hilarity was the SU 26 let down, but now that its out, someone was complaining about the SU 26 with lasers and not fixing Clod all the way. Well . . . life goes on. I think and hope that the sequel working and being a great game will help things. Remember folks, history can change, with enough effort, focus, drive, and will. And doing what is right and good. If you look back at the Americans at the start of WW 2 in the pacific, prior to Midway . . . you'd think they couldn't win. That's what I'm hoping. Yes this series is the laughingstock of the gaming world. Yes it brings beast PCs to their knees. Yes they could have had it working, and had lot more content and features. But remember, yes they did fix it what they could. And yes the sequel is promised to be opposite of CoD's bad release . . . Quote:
but that story isn't 100% accurate for this game . . . nor although we've the end of the road, still i can't let go . . . Because the sequel will come out and whats fixed there can aid in Cod, and tools for 3rd party improvements for Cod will be coming . . . Last edited by hiro; 10-01-2012 at 05:54 AM. |
#2
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People need a Russian culture adapter here. Luthiers responses were FUNNY. Russian humour. Give him a break!
Here is another Russian joke... "Russian Quality Control" |
#3
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Not much room for jokes here. For luthier it's just a job. He can always get another one. But for us, where will we ever get another WWII flight sim from?
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#4
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#5
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Any chance of stopping the trees and their attendant shadows looking like they're having an epileptic fit? I would think most of the community should know by now that mentioning epilepsy to the team is a very, very bad idea. Unquote. It would seem that humour does not translate well either way. Then again we are always being cautioned about using humour in the workplace. To re phrase the question: One. Clod uses Speedtree. Trees in Clod 'shiver' all the time causing their attendant shadows to shiver all the time. Easily seen when flying over them. This is not how trees look from a few hundred feet. Two. Lots of other games use Speedtree. In these games the trees and their shadows do not shiver from a distance, but individual leaves do move when close up. Any chance of stopping the trees and their attendant shadows shivering/ shaking/ moving in a completely unrealistic way from a distance? RedToo. |
#6
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Luthier, thank you for finally being honest about how bad you feel selling us this broken piece of software, its good you can laugh about it now and make jokes. Tell me how bad did you feel when you were faking all those video's pre release in order to convince us to buy a product that by your own admission you knew was not fit for purpose?
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#7
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@ Tree UK
lol, ur bad ..... Good thing for us luthier is not the sort of gent to keep ill-gotten gains. No doubt in my mind we can expect free replacement DVD's the first week the sequel comes out. Last edited by J.Reb; 10-01-2012 at 07:40 AM. |
#8
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![]() Quote:
Yoda: Told you I did. Reckless is he. Now, matters are worse. Obi-Wan: That BOM is our last hope. Yoda: No. There is another. |
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