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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-29-2012, 06:37 PM
Chivas Chivas is offline
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Originally Posted by AT AG_Snapper View Post
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?
I'm not on COD's staff to see how and what priorities they gave their testing staff. Contrary to some schools of thought, I don't think its possible they aren't doing alot of testing. Thankfully the devs are intelligent enough to use the expertise in the forums to find issues, especially with the engine management changes they appear to have made. They would have to be clairvoyant to list the issues found by the community in the read me.
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Last edited by Chivas; 09-29-2012 at 06:48 PM.
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Old 09-29-2012, 07:16 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Chivas View Post
I'm not on COD's staff to see how and what priorities they gave their testing staff. Contrary to some schools of thought, I don't think its possible they aren't doing alot of testing. Thankfully the devs are intelligent enough to use the expertise in the forums to find issues, especially with the engine management changes they appear to have made. They would have to be clairvoyant to list the issues found by the community in the read me.
Agree. I tend to think that they have 100K's of lines of code to wade through, adjust, whatever it is code developers do. They no doubt have in depth testing of the codes, etc., that is all internal within the software. To me, it's sort've like brilliant meteorologists using cutting edge instrumentation to evaluate weather patterns, shifting weather systems, global and local trends, etc. etc. etc.....but forgetting to look out the window when they release their weather forecast!
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