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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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Bounder and I were discussing the possibility of getting the aircraft spawned in with water temp of 40+ degrees and oil temp of 20+ to start. It would very simply solve the issue and I'm not sure why they've never done it.
As Snapper said, they should be spawning ALL stationary Hurricanes and Spitfires at warmed up temps. 80 degrees on the water and 50 to 60 degrees on the oil so that they can be opened up and flown right away. Pilots were expected to take 3 minutes from sitting in a chair beside the dispersal hut to being in the air. This has so far never been possible to my mind.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#3
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Why is this the way for red fighters, I have NEVER got my head round this one. Even when they actually start... |
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#4
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I just talked informally with a few TS Red pilots a few minutes ago, just to get their thoughts. A couple of Blennie pilots figured they'd rather stick with the manual start up procedure as is. One of them suggested that coastal airfields could have the ready-to-scramble aircraft (engines running, warmed up), while the inland airfields stick with manual start ups (except for the hard-to-start Hurricanes, off course). A side benefit -- a major one -- would be that the RAF machines wouldn't be as vulnerable to airfield suppression (vulching) attacks if they were ready to push off upon spawning. It would be more exciting taking off during a strafing attack than just sitting there cringing! LOL Let me know your thoughts.
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#5
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#6
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Ace,
Don't know if you expect us with multi card setups to have to turn off what we consider a good feature with our systems or not, but this patch is as Tree says is porked. It reveals one major thing to me that no one in house is doing any pre-release testing. If they were, a feature like Sli causing CTD would become obvious. So I see it as this, they have given us a plane that has no relevance to the Battle of Britain years and once again crashed Sli/Crossfire, and given us a patch for us to find their mistakes. My god patiance is running pretty thin for most of us now. For me this patch is a dog, I've gone back one step with patches. At least I have Sli working with that. If the development team haven't got red faces by now then maybe they all carry white sticks and wear dark glasses. Just seen this from Luthier in his replies to questions asked, typical evasive answer. 4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game. Ooh somebody’s real grouchy.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution Last edited by RickRuski; 09-30-2012 at 10:38 PM. |
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