Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-29-2012, 02:13 PM
Tree_UK
Guest
 
Posts: n/a
Default

Do the ships still float in the air?
Reply With Quote
  #2  
Old 09-29-2012, 02:27 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Quote:
Originally Posted by Tree_UK View Post
Do the ships still float in the air?
I've not seen any doing this at all... fingers crossed
Reply With Quote
  #3  
Old 09-29-2012, 03:09 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?
__________________
Reply With Quote
  #4  
Old 09-29-2012, 03:31 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by ATAG_Snapper View Post
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?
I have been asking this very same question for a long time, but I always get shouted down.
Reply With Quote
  #5  
Old 09-29-2012, 03:32 PM
Tree_UK
Guest
 
Posts: n/a
Default

Can you now hear that your aircraft has taken damage?
Reply With Quote
  #6  
Old 09-29-2012, 03:54 PM
epoch epoch is offline
Approved Member
 
Join Date: Apr 2011
Posts: 38
Default

Quote:
Originally Posted by Tree_UK View Post
Can you now hear that your aircraft has taken damage?
Not that I could tell. When my Blenheim was fiendishly riddled with lead by ATAG_Snapper last night the only sounds I heard was the laughing coming from my 2 Spitire escorts on Teamspeak. I heard no impact or firing sounds. The first I knew about it was the screen going red (whereupon it was difficult to read the red damage text).

Last edited by epoch; 09-29-2012 at 03:56 PM.
Reply With Quote
  #7  
Old 09-29-2012, 03:56 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Are the "quick flashes" of the bullet impacts on the enemy a/c back?
Reply With Quote
  #8  
Old 09-29-2012, 04:11 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Quote:
Originally Posted by epoch View Post
Not that I could tell. When my Blenheim was fiendishly riddled with lead by ATAG_Snapper last night the only sounds I heard was the laughing coming from my 2 Spitire escorts on Teamspeak. I heard no impact or firing sounds. The first I knew about it was the screen going red (whereupon it was difficult to read the red damage text).
Well, to put a positive spin on the friendly shooting thing....I thought my marksmanship was quite good......
__________________
Reply With Quote
  #9  
Old 09-29-2012, 04:34 PM
Kupsised Kupsised is offline
Approved Member
 
Join Date: May 2010
Posts: 181
Default

Quote:
Originally Posted by Tree_UK View Post
Can you now hear that your aircraft has taken damage?
I've not had time to try anything other than the Su26 yet, but in that, yes you definately can. Machinegun fire makes a loud, nasty bang when it hits you now. I was so used to it being quiet or non-existant that the first few times getting hit I thought I'd taken serious damage.
Reply With Quote
  #10  
Old 09-29-2012, 03:33 PM
RedToo's Avatar
RedToo RedToo is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 261
Default

Quote:
Originally Posted by ATAG_Snapper View Post
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?
+1

RedToo.
__________________


43 Squadron.

My 'Waiting for Clodo' thread: http://tinyurl.com/bqxc9ee
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.