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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Do the ships still float in the air?
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#2
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I've not seen any doing this at all... fingers crossed
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#3
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One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?
1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage. Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy. 2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy. I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?
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#4
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#5
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Can you now hear that your aircraft has taken damage?
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#6
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Not that I could tell. When my Blenheim was fiendishly riddled with lead by ATAG_Snapper last night the only sounds I heard was the laughing coming from my 2 Spitire escorts on Teamspeak. I heard no impact or firing sounds. The first I knew about it was the screen going red (whereupon it was difficult to read the red damage text).
Last edited by epoch; 09-29-2012 at 03:56 PM. |
#7
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Are the "quick flashes" of the bullet impacts on the enemy a/c back?
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#8
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#9
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I've not had time to try anything other than the Su26 yet, but in that, yes you definately can. Machinegun fire makes a loud, nasty bang when it hits you now. I was so used to it being quiet or non-existant that the first few times getting hit I thought I'd taken serious damage.
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#10
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RedToo. |
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