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  #1  
Old 09-28-2012, 12:23 AM
Ala13_Kokakolo Ala13_Kokakolo is offline
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Would be possible in the next update to do the follow:

1. Model frozen carburator (right now, winter map, radiator fully open, descending from 6000 meters i manage to drop oil temperature below zero with not a single complaint from my engine)

2. Asign axis to radiator (and independent to engine as well when necessary)

3. Diferencial brakes in planes which had them (like b17)

5. More stages in the compressor for planes like b17 or p47 (or if possible the possibility to link them to an axis)

6. Mixture slightly more complex ( I am not asking for full realism, I know it will be impossible to model every plane accurately, but flying russian planes over 4000 metres it does not matter if you choose 80%, 60%, 40%, no difference whatsoever)

7. If a plane got hit and black smoke are coming out from the engine will be possible to accelerate the temperature increase and engine damage in the p39 and possible the spitfire? or is it realistic the go and go and go...

8. Hidraulic presure damage modeled? (gear drop when hit at certain spot)

9. Bullets ricochet from impact.

That's all for now. Thanks for reading!
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  #2  
Old 09-28-2012, 12:53 AM
Zorin Zorin is offline
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Will TD introduce fuel limitations due to loadout selection? The Ar234 for example could only load 2,6t of fuel instead of 3,1t when it carried 3xSC500. This carries over to pretty much every plane in game and would certainly add to realism.
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  #3  
Old 09-28-2012, 01:35 AM
1984 1984 is offline
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Quote:
Originally Posted by IceFire View Post
I think both versions of the cannon were fitted at one time or another. I think the NS-37 was fitted at one point during the prototype stages which is why it was included (and the game codes for that cannon already exist).
in fact tested only n-37 + 2xb20 (prototype of yak-9ut) and ns-23 + 2xb20 (in serie), "bible for yak-fans" (i mean, А.Т.Степанец, it's our reality without any big modern reseaches in archives) talking us about only n-37...

other sources and info from old game, mainly, repeat or very, very questionable... or just wrong...

plus, just logic - new weapon (ns-23 and b-20)... and old , heavy ns-37? what for?


Quote:
Please double check but I don't think the N-37 was available until 1946?
of course, start of serial production in 47, but here question about correctness for prototype of yak-9ut in game...

or n-37, or nothing (n-37 was "ready" and tested in 44-45, so, why not?)...

plus, we must remember what WW2 end in september 1945 (Japan crushed by great USSR-blitzkrieg etc), so, all questions about perfomances, weapons etc must be looked from this position too...


well, some info about n-37 (more, in something like "Пушки для боевых самолетов, Автор: А.Э. Нудельман") - В апреле 1944 г. был изготовлен первый экземпляр пушки Н-37, а в августе 1944 г. были завершены наземные государственные испытания патрона и пушки. Первые летные испытания проводились на Як-9Т и Як-9УТ в марте 1945 г. Пушка была установлена в моторе. В дальнейшем летные испытания проводились на МиГ-9.


some info about first aut'45-tests of yak-9 with vk-107a (it's yak-9u, "эталон 1945г.") with 2xb-20 + b-20 (b-20 can be changed to ns-23, n-37)...

and -
Quote:
23 марта 1947 г. в НИИ ВВС на контрольные испытания поступил в третий раз самолет Як-9П N01-04, на котором были произведены следующие изменения: ... вместо мотор-пушки ШВАК с боезапасом 120 снарядов предусмотрена возможность установки одной из четырех мотор-пушек: Б-20М, НС-23, Н-37, Н-45 с боезапасом соответственно 115, 75, 28 и 25 снарядов (пушки Н-37 и Н-45 в то время были еще опытными).
and other words about n-37 in yak-9p tests after end of war...

Quote:
N-45 was another optional armament addition but I also think that was post war as well. I'm not sure about that.
b-20 and n-45 only "what if", of course... and, maybe, mainly for yak-9p vk-107a...


Quote:
The focus in my mind was definitely on aircraft and armament types that exists during the war and saw use.
agree, but sometimes, "easy" (i mean, historically correct + easy to do for game, by ingame tools too) things may be include, why not?


Quote:
I didn't realize you were talking about the earlier Yak-9P. Is it based on the early Yak-9U prototype with VK-105PF? Didn't some of these early Yak-9U's make the front line? That may be the type that could be done rather than the P model?
first yak-9p was yak-9 (yak-9 1942 in game) with vk-105pf and second shvak instead UBS (1 shvak with 120-140 rounds + second shvak with 165 rounds), he was tested in spring of 43 and was recommended for production...

and...

about name yak-9p for yak-9p with vk-105pf -
Quote:
Як-9П (пушечный) с двигателем М-105ПФ...
about name yak-9p for yak-9p with vk-107a -
Quote:
Як-9П ВК-107А... Буква "П" в обозначении самолета не несет смысловой нагрузки, а является заводским обозначением очередной модификации, подобно Як-9Л (Як-9Б), Як-9К) (Як-9ДД), что часто практиковалось на заводе N153. В ряде случаев присвоение наименований производилась постановлением ГКО.
Quote:
I understand the interest in the unique armament configuration. What visual external differences existed to fit the second ShVAK? Any pictures? I'm curious if nothing else.
how say to us all sources - little external differences (some differences of gun port for shvak, and maybe without armor glass because it was prototype or because no armor glasses at the moment), similar perfomance (only little unstability on low speed when firing and +10-15 kg of weight to mass)...

well, you can read all this self anytime (1 photo here) - here or here...
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  #4  
Old 09-28-2012, 06:01 AM
Bearcat Bearcat is offline
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While I like the new AI I still have a huge beef with them.. I am so sick and tired of being in a 4 on 4 QM and having all the enemy attacking me at once and every time I tell the AI to attack they say "Roger I got you covered.." and they just fly around.. There is no reason why I should have 3-4 AI on me when I am in a flight of 4 set to Ace.. It drives me nuts.. that is one thing that really needs to be fixed.. Yes the AI is more challenging but the friendly AI needs to be brought up to speed.. either they are trying to go aftr your target.. or they are flying wing for the guy shooting you down.. now in a 1 vs two.. when you are on them.. they are great.. very challenging.. almost like a live opponent.. but those friendlies... ARRGGHHH!!!!!! Put the lot of them before a firing squad.. Every now and then when the conditions are right.. and I have no idea what they are .. they will actually cover me.. but it is very inconsistent..

Last edited by Bearcat; 09-28-2012 at 06:04 AM.
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  #5  
Old 09-28-2012, 08:05 AM
Lagarto Lagarto is offline
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Quote:
Originally Posted by Ala13_Kokakolo View Post

8. Hidraulic presure damage modeled? (gear drop when hit at certain spot)
+1!
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