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  #1  
Old 09-27-2012, 02:03 AM
Luno13 Luno13 is offline
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Quote:
Is player taxiing facilitated?
There is no runway signage, which makes spoken instructions difficult to interpret. Will the taxi route be shown on the map?
Personally, I would prefer something that doesn't require any 2D elements as I find it is somewhat of an immersion killer.
It could be possible to include runway markers or signs with letter or number designations to assist with locating the runway. The current use of electric lights on some grass strips seems unlikely, as do open fires along a concrete runway centerline

This is a fantastic feature overall, but it would be magnificent on several orders of magnitude to see tail-draggers turning from side to side as they taxi to clear the view ahead.

All I have left to say is that DT have really revolutionized Il-2.

Last edited by Luno13; 09-27-2012 at 02:16 AM.
  #2  
Old 09-27-2012, 11:19 PM
Ala13_Kokakolo Ala13_Kokakolo is offline
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Would be possible in the next update to do the follow:

1. Model frozen carburator (right now, winter map, radiator fully open, descending from 6000 meters i manage to drop oil temperature below zero with not a single complaint from my engine)

2. Asign axis to radiator (and independent to engine as well when necessary)

3. Diferencial brakes in planes which had them (like b17)

5. More stages in the compressor for planes like b17 or p47 (or if possible the possibility to link them to an axis)

6. Mixture slightly more complex ( I am not asking for full realism, I know it will be impossible to model every plane accurately, but flying russian planes over 4000 metres it does not matter if you choose 80%, 60%, 40%, no difference whatsoever)

7. If a plane got hit and black smoke are coming out from the engine will be possible to accelerate the temperature increase and engine damage in the p39 and possible the spitfire? or is it realistic the go and go and go...

8. Hidraulic presure damage modeled? (gear drop when hit at certain spot)

9. Bullets ricochet from impact.

That's all for now. Thanks for reading!
  #3  
Old 09-28-2012, 02:09 AM
zipper
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Observations on some of your requests:

3. Many, if not all, aircraft that had differential brakes already have them. Get differential brakes by swinging rudder.

5. The two aircraft you mentioned, the B-17 and P-47, only have the two stages they already have, one turbo and one internal. Maybe you're requesting more direct turbo control? That would, maybe, give slightly better economy but not more power, I wouldn't think.

8. Hydraulic system failure gear drop. The only possibility for this might be the very early P-51D which did not have a mechanical uplock originally but had them retrofitted*. Most hydraulically operated landing gear and flaps had mechanical uplocks so the hydraulic system could be placed in neutral between uses. *http://p51h.home.comcast.net/~p51h/sig/TO/01-60JE-9.pdf



PS For those who haven't seen it yet this site is awesome for all things Mustang (technical): http://p51h.home.comcast.net/~p51h/sig/sig.htm
  #4  
Old 09-29-2012, 01:34 AM
Fighterace Fighterace is offline
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Are any more planes going to be flyable for 4.12?
  #5  
Old 09-29-2012, 02:11 AM
~BeoWolf~ ~BeoWolf~ is offline
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Love the new FMB stuff, skins on static planes is huge.

One request I have made a few times and have never seen answered is would it be possible to have a gui button in the FMB when you are building your flight to select the "FORMATION STYLE" you want the flight to spawn in. Example, I have built some missions for DBS in the Pacific, SDB's spawn in finger four, they should be in eschelon so they can roll out of formation in order to attack the target, you have to change formation for this to happen. Yeah I know, they fall into trail before the last "Attack" waypoint, which looks terrible. Having that gui button in FMB would make it easier for mission builders to construct correct, and balanced formations for their missions. So instead of having every flight in a left finger four, flight 1 & 2 could be in Left finger four and flight 3&4 could be in right finger four the way it should be. BoB vics would be easier to build too.

I figure if I keep asking someone might finally give me an answer if it's possible and the likelihood of it actually being done.

Would be a great addition to your FMB tweaks you already have.

Cheers

AG-51 Hoss

aka ~BeoWolf~
  #6  
Old 09-29-2012, 04:32 PM
mkubani mkubani is offline
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Quote:
Originally Posted by Fighterace View Post
Are any more planes going to be flyable for 4.12?
Yes, come back soon for a development video which will reveal two more planes (not announced before) that made it flyable in 4.12.
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  #7  
Old 09-29-2012, 04:40 PM
Fighterace Fighterace is offline
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Quote:
Originally Posted by mkubani View Post
Yes, come back soon for a development video which will reveal two more planes (not announced before) that made it flyable in 4.12.
Oh Sweet!!!!!
  #8  
Old 09-29-2012, 05:55 PM
Asheshouse Asheshouse is offline
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Quote:
Originally Posted by mkubani View Post
Yes, come back soon for a development video which will reveal two more planes (not announced before) that made it flyable in 4.12.
A real teazer
  #9  
Old 09-29-2012, 06:29 PM
Lagarto Lagarto is offline
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Quote:
Originally Posted by mkubani View Post
Yes, come back soon for a development video which will reveal two more planes (not announced before) that made it flyable in 4.12.
Wow! Fighters or bombers?
  #10  
Old 09-29-2012, 06:36 PM
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Mysticpuma Mysticpuma is offline
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As it's possible to change the colours of the interface, would it be possible to do this with the actual game colours too?

I know that profiles can be set up in Nvidia control panels and saturation tweaked, but it would be cool if there was maybe a switch that had 5-6 different settings so that we could have Sepia, Black and White, Saving Private Ryan washed out colours, Polarised colours and maybe a couple of UI choices for a quick way of changing colours?

Just asking, love the work, cheers, MP
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