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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-26-2012, 04:44 PM
KG26_Alpha KG26_Alpha is offline
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Post your conf.ini here.
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  #2  
Old 09-26-2012, 10:49 PM
nic727 nic727 is offline
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[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=15
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6923828,dy=0.19010417,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY
msg0=Hi\u0020all\u0020
msg1=Form\u0020up
msg7=I\u0020need\u0020help\u0020plz!
msg9=Bye\u0020all,\u0020it\u0020was\u0020a\u0020gr eat\u0020pleasure\u0020to\u0020play\u0020with\u002 0you\u0020:p
msg2=Atention\u0020enemies!
msg4=I\u0020start\u0020my\u0020ground\u0020attack!
msg3=Check\u0020your\u0020six!\u0020I\u0020repeat, \u0020your\u0020six!
adr3=\u0020
msg8=I'm\u0020hit,\u0020I\u0020return\u0020to\u002 0base\u0020\u0020Clear\u0020the\u0020runway\u002 0plz!
msg6=I\u0020need\u0020cover/escort\u0020plz!
msg5=I\u0020will\u0020escort/cover\u0020you

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=37
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=fr
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=2

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #3  
Old 09-26-2012, 11:13 PM
MadBlaster MadBlaster is offline
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Posts: 666
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your shaders are off. if you want shiny water, you need to set HardwareShaders=1. you can also change the complexity of the water calculation to make it more like water and less like melted blue butter by change the number. it accepts something like 0-4 or 0-3 or 1-4...forgot.

addition.
you also might want to try disabling forceshader1x by setting =0. then it will use whatever shader your card does. I think you can also add a line forceshader3x=1 if you want to force that mode, but first just try messing with the the 1x setting. if you add the 3x line, then make sure to put a semicolon in front of the 1x line so that it is ignored when you boot the game like so

;ForceShaders1x=1 (now disabled)
ForceShaders3x=1

Last edited by MadBlaster; 09-26-2012 at 11:21 PM. Reason: addition
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  #4  
Old 09-27-2012, 12:05 AM
nic727 nic727 is offline
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Join Date: Feb 2012
Posts: 353
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Quote:
Originally Posted by MadBlaster View Post
your shaders are off. if you want shiny water, you need to set HardwareShaders=1. you can also change the complexity of the water calculation to make it more like water and less like melted blue butter by change the number. it accepts something like 0-4 or 0-3 or 1-4...forgot.

addition.
you also might want to try disabling forceshader1x by setting =0. then it will use whatever shader your card does. I think you can also add a line forceshader3x=1 if you want to force that mode, but first just try messing with the the 1x setting. if you add the 3x line, then make sure to put a semicolon in front of the 1x line so that it is ignored when you boot the game like so

;ForceShaders1x=1 (now disabled)
ForceShaders3x=1

I will try toomorow, but what about my stange cloud. I have some strange paper clouds in my clouds and it's very annoying.
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  #5  
Old 09-27-2012, 12:33 AM
nic727 nic727 is offline
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Join Date: Feb 2012
Posts: 353
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Hi,

Yeah, lol I tried tonight with Water=3 and forceShades3x=1 and it's do nothing. I think it's my small graphic card the problem, but I contact Intel a lot of time and they said that I have all feature of OpenGL 2.1 and etc.

What's the problem???

OpenGL
http://image.noelshack.com/fichiers/...ntitledil2.png
http://image.noelshack.com/fichiers/...titledil21.png
http://image.noelshack.com/fichiers/...titledil22.png

DirectX
http://image.noelshack.com/fichiers/...untitleddx.png
http://image.noelshack.com/fichiers/...ntitleddx2.png
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  #6  
Old 09-27-2012, 12:39 AM
MadBlaster MadBlaster is offline
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Posts: 666
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its might be because your running texture compression. try these changes and see if you get a better looking and running game. it might fix the clouds. all these under [Render_OpenGL] because that is what your running.

TexMipFilter=3 (ansiotropic on)
TexCompress=0 (compression off)

TexFlags.UseIndex=1 (SAS says setting this to 1 will get rid of any stutters)

TexFlags.DisableAPIExtensions=0 ( off, means your extensions are enabled below)

TexFlags.TexAnisotropicExt=1 (if ansio is on, see above, then you want this on/yes)
TexFlags.TexCompressARBExt=0 (if compression is off, see above, then you want this off/no)

in general, 1=yes, 0=no...but not always (e.g., water)
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  #7  
Old 09-27-2012, 12:49 AM
nic727 nic727 is offline
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Join Date: Feb 2012
Posts: 353
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ok. I will try with that :

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=2
ForceShaders1x=0


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

I will sent you result toomorow. I put my conf.ini in "read only" mode to don't have change.
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  #8  
Old 09-27-2012, 01:03 AM
MadBlaster MadBlaster is offline
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I just saw something else. make sure you run the game on one core and all your other programs on the other core(s). remove the semicolon in front of the process affinity mask and set it 2 or whatever. you may have to play around with this to figure it out by booting the game and going into task manager and looking to see that the il2fb.exe is running on it's own core. if you can find freeware program called cpu control, it is worth the effort to just run that whenever you play il2 because you can set up a profile in cpu control that will ensure il2 is on one core and all the other programs (e.g. freetrack or whatever) are on the other core(s). it makes difference in fps. also, sound settings can sometimes be drag on fps. since you are using onboard graphics, you might want to reduce your sound settings to minimal.
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