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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 09-21-2012, 09:45 PM
JtD JtD is offline
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If there's wind on the map as IvanK suggests you'll always need to go back and forth for an accurate result.
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  #2  
Old 09-21-2012, 11:27 PM
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NaBkin NaBkin is offline
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Quote:
Originally Posted by JtD View Post
If there's wind on the map as IvanK suggests you'll always need to go back and forth for an accurate result.
You're right I'll make the same test in the other direction later.
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  #3  
Old 09-22-2012, 04:42 AM
IvanK IvanK is offline
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Here are the test results using Spit IIA. Again feel free to pick this apart both Maths wise,method wise and the conclusion.

Firstly I checked the file properties and ensured that all "Flow" and "wind" values are deleted. However they always return when you next enter the mission.

METHOD
Same as before however 261MPH (420Kmh) was a bit too fast to achieve with the current CEM/FM so elected to use 240MPH on the ASI this also gave a simple reference to fly using Wonder woman display mode. Again East bound times were shorter than West bound times. Implying that some latent wind is still present on the map. 2 runs each way were flown. IAS maintained to within +-1mph each run. I then averaged as per JTD's suggestion by average Eastbound values then average westbound values then a combined average.


RESULTS:
East Bound Run 1: 6min 14secs
East Bound Run 2 : 6min 12secs
Avg of both East bound run times : 6min 13secs

West Bound Run 1: 6min 36secs
West Bound Run 2: 6min 33secs
Avg of both West Bound time: 6min 34secs

Overall Avg time for 42.59Km: 6min 23 Secs.

Converting MPH to KMH 240MPH = 386.3KMH

Time to fly 42.59Km at 386.3KMH IRL 6min 36secs
I flew 42.59Km in an average time of 6min 23secs
42.59Km in 6min 23secs works out at speed of 400.53Kmh
So speed error is 13.23Kmh (8.2MPH)or about 3.6%

CONCLUSION:
Again considering the potential errors in the test method same as BF109 case I think its close enough. Spitfire ASI is accurate. Its worth noting that even IRL you will get some Instrument errors. All Flight test reports will have some correction table.

Notes:
No matter if you delete all "Flow" or "Wind" some latent wind is always present on the map.

Maybe significant for the level bombers and explain some of the strange IAS/TAS sight setting issues and workarounds that are being employed to get bombs on target.

Last edited by IvanK; 09-22-2012 at 05:48 AM.
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Old 09-22-2012, 07:55 AM
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klem klem is offline
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Hi Ivank

is it possible to determine the direction of the inherent wind in CoD or are you finding it varies depending on location?

If only 1C would tell us what they've given us!

Incidentally, rather than delete Flows I set all 'Flow' values to 0 in FMB and saved it. When I re-opened it and looked at them again everything was still 0 except gust angle and effect. I did not change anything and closed the mission at which point it asked if I wanted to save changes and I said no. So, I wonder if all the zero values were all still held in the mission and the gusts/effects are defaults in the Flow panel which, when you go into Flows, edits them into the mission but they don't really get applied unless you do save them.

Fortunately I don't think this will affect IAS/TAS tests, only navigation/bombing.
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  #5  
Old 09-22-2012, 09:28 AM
IvanK IvanK is offline
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Yes you should be able to calculate the wind Direction from the Trk and groundspeed. Though shudder at the possibility that wind input will use the Russian penchant to use were the wind is blowing to rather than the aviation standard of where it is coming from .... just leads to more forum discussion ambiguities. This directional thing has been discussed directly with Ilya a long time ago so hopefully its not an issue, though wind directional input is still some weird Angle expression rather than a straight Bearing !

In general terms we know its a "Northerly"

I will get my "prayer wheel' out and start doing some vectors.

Good idea on setting it to zero rather than just deleting it.

Last edited by IvanK; 09-22-2012 at 09:30 AM.
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Old 09-22-2012, 10:36 AM
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NaBkin NaBkin is offline
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Quote:
Originally Posted by IvanK View Post
Yes you should be able to calculate the wind Direction from the Trk and groundspeed. Though shudder at the possibility that wind input will use the Russian penchant to use were the wind is blowing to rather than the aviation standard of where it is coming from .... just leads to more forum discussion ambiguities. This directional thing has been discussed directly with Ilya a long time ago so hopefully its not an issue, though wind directional input is still some weird Angle expression rather than a straight Bearing !

In general terms we know its a "Northerly"

I will get my "prayer wheel' out and start doing some vectors.

Good idea on setting it to zero rather than just deleting it.
Could you still do my 3min / 250kmh test? I just dont see what I did different and get rather 'incorrect' data.
Thanks
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  #7  
Old 09-23-2012, 11:38 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by SlipBall View Post
I think KG_26 Alpha pointed out that the developers are aware of the gauge problem.
True..

Which is just another good reason to not rely solely on the gauges!

Best to use some of the C# scripts aval (FST has one and klem has one based on FST's with some added features) that collect data in real time.

And not only the gauge values (I_*), but the internal game 3D world values (Z_*).

In the testing I have done so far, I have found the gauge values (I_*) to not only be off, but laggy and with offsets.

Where as most (not all) of the internal game 3D world values (Z_*), thus far, seem to match the real world data better.

On that note

All the game calculations are done using the internal game 3D world values (Z_*), the gauge values are derived from these. When I say derived, I mean they may add code to them to make them mimic real world gauges (laggy, offsets, etc)

Hope that helps!
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Old 09-23-2012, 11:56 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by JtD View Post
I appreciate the information shared by those who take the time and make the effort to actually test in game performance. Very much.)
Your welcome!

But to be honest.. Doing the test is not a big deal.. Anyone can test an in game plane..

But I will say this, very few take the time to do the research on how the tests were actually performed during WWII to ensure the test method and plane configuration used in game is as close as it can be to the actual WWII test data.. That and I am the only one I know of, thus far, that has not only gone as far as to make the effort to actually test the plane performance, but also gone as far as to provided the tools to compare/graph the game results along side the real world results..

Which can be seen at my website, i.e.

www.flightsimtesting.com
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 09-23-2012 at 11:58 PM.
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