Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-14-2012, 12:01 PM
Stublerone Stublerone is offline
Approved Member
 
Join Date: Sep 2011
Posts: 250
Default

Oh my god!!!

I am just guessing many things in luthiers post, but for me personally, that is really the hit in the neck of the il2series.

My comments:
1.) Answered question are nearly the same as his last post and nearly all answers are really of low priority. AA? = not essential! Su-26? = nowhere near essential! and SLI? = waste of time until the whole game gets better engine.

2.) Engine: My claim is, that simply nobody will ever know, if you really rewrote it! For most of my mates it simply looks like taking away features and try out the best feature set. It is 100% sure for me, that the newsteam patch will tell us some truth. If this patch is not sufficient and just an official release of the current beta with some reimplemented features, this will be the end of trust in their abilities. And that from me, who always stayed calm. This will be the killer and if you do not release BoM soon and with a big test version for free, noone will ever buy the sequel instantly.

So, if this patch and the sequel are not 100% evolution of current state, the il2 series seems to be dying.

@luthier: please give information of the official patch. This is the question, which everyone wants to know immediately. Otherwise I am really afraid, that this post can be the last drop of water, which is needed to lose a big part of your customers. I feel a bit fooled, because you instantly answered totally non-essential questions.

Sorry, but feed us with the patch info, readme or something else.

We cannot see all things, that you see in development. So I am a little bit more defensive with your sentence about support in comparison to other games. I just say, that a big question is, if your staff is really able to serve a fast support on such a game? This is offensive, but this question is now burning in my mind. It seems, that efforts are made too slow. If this is not true, you should serve us with information, which shows your efforts and explains complexity. Otherwise it is soon over, as noone understands anymore, why so few efforts impact so late and in such a quality.

Blacksix: thanks for all your work on the frontlines. Today it should be luthiers time to explain. Hope he will explain essential things to put out the biggest fire: "trust of customers"! The initial post here was only salt into the wounds.

How do we say in Germany: "Hosen runter!" ("Trowsers down please!") This is exactly the time!
  #2  
Old 09-14-2012, 02:56 PM
zander zander is offline
Approved Member
 
Join Date: Aug 2012
Posts: 66
Default

Quote:
Originally Posted by Stublerone View Post
This will be the killer and if you do not release BoM soon and with a big test version for free, noone will ever buy the sequel instantly.
Hm?
I would.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.