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  #1  
Old 09-13-2012, 03:42 AM
IceFire IceFire is offline
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Originally Posted by Lagarto View Post
Perhaps the original flatness of the terrain was a compromise, as the AI were very inapt in avoiding terrain obstacles (they still are, to some extent). When the New Guinea map was released, it was a disaster, the AI notoriously crashing head-on into Owen Stanley Range.
By the way, no one else minds the funny-looking zigzags of roads? Nearly 600 views and only two people had something to say?
Although the AI is somewhat bad at avoiding mountains I'd say that often many people online are as well. I've managed some fancy flying causing both AI and human alike to crash into mountainsides.

The Own Stanley range crashing issue was actually bad waypointing. If the AI is told to fly at 500 meters... they will do their absolute best to do so. If it just so happens that 500 meters is inside a mountain... well

Sometimes it's just bad mission design. Other times it's legitimately the AI being fairly stupid but computers do tend to do what they are told to do. At least in this context.
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Old 09-13-2012, 09:31 AM
Asheshouse Asheshouse is offline
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By the way, no one else minds the funny-looking zigzags of roads? Nearly 600 views and only two people had something to say?
IMO the zigzag roads and railways are one of the last remaining immersion spoilers. In recent years some wonderful looking maps have been produced compared with the original ones but still the unrealistic road/rail remains.

I guess the way this is coded into the game would make it very hard to change, and even if it were possible, it would be necessary to retain compatibility with the original mapping system and vehicle/train AI etc.

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Old 09-18-2012, 11:04 AM
Lagarto Lagarto is offline
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Originally Posted by Asheshouse View Post
I guess the way this is coded into the game would make it very hard to change,
Wouldn't it be nice to get a straight answer, and just know it as a fact, without having to guess?
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