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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #301  
Old 09-12-2012, 06:50 PM
Chivas Chivas is offline
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Originally Posted by NaBkin View Post
So that means we will never get a flyable FW-190 for the Sim (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.
The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.
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  #302  
Old 09-12-2012, 06:52 PM
kendo65 kendo65 is offline
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Originally Posted by NaBkin View Post
So that means we will never get a flyable FW-190 for the Sim (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.
I really wouldn't worry too much. IMO, it's another 'crossed wire' situation, or a non-denial denial.

He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before!

Whether that is the sequel or not we don't know - and won't until THE announcement, confidently predicted for June.
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Last edited by kendo65; 09-13-2012 at 10:45 AM.
  #303  
Old 09-12-2012, 06:59 PM
MadBlaster MadBlaster is offline
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Originally Posted by BlackSix View Post
I have sent Ilya this post. We are planning to give you new info in the nearest days.



Yes, I saw. thanks. New info about our plans will be in the nearest days.



1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".



I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.



I've never heard of them.
You've never heard of Zuti. Hmmm. Have you ever heard of Daidalos Team?
  #304  
Old 09-12-2012, 07:06 PM
vranac vranac is offline
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Well, our russian friends are also wondering where the sequel will take place.
But this screenshot shows Volga river in their opinion

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  #305  
Old 09-12-2012, 07:26 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Chivas View Post
The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.
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Originally Posted by kendo65 View Post
He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before!
Yes, thanks. For example, if we make in sequel Moscow 41, Kerch 42, Kharkov 42 or Stalingrad 42 then you won't see FW-190. If we make in sequel Leningrad 42 (late) or Rhev 42 (late) then you will see its. We plan to extend game after release and add new theatres.

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Originally Posted by MadBlaster View Post
You've never heard of Zuti. Hmmm. Have you ever heard of Daidalos Team?
I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work.
  #306  
Old 09-12-2012, 09:08 PM
Continu0 Continu0 is offline
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We plan to extend game after release and add new theatres.
Good news, Good to hear!
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  #307  
Old 09-12-2012, 11:07 PM
MadBlaster MadBlaster is offline
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Originally Posted by BlackSix View Post
I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work.
Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.

btw, will there be a "free pussy riot" skin for the su-26 in bom?
  #308  
Old 09-13-2012, 05:07 AM
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NaBkin NaBkin is offline
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Oh so i did get you wrong! Thx for clearification guys and BlackSix!

And if these screens really are showing the wolga river the Focke can't be far away I suppose.. We will see.
Have a good day everyone!
  #309  
Old 09-13-2012, 06:40 AM
csThor csThor is offline
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Originally Posted by BlackSix View Post
Yes, thanks. For example, if we make in sequel Moscow 41, Kerch 42, Kharkov 42 or Stalingrad 42 then you won't see FW-190. If we make in sequel Leningrad 42 (late) or Rhev 42 (late) then you will see its. We plan to extend game after release and add new theatres.
Good. I like a historical planeset without "balance" or "KeWl" types.

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?
  #310  
Old 09-13-2012, 07:10 AM
BlackSix BlackSix is offline
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Originally Posted by MadBlaster View Post
Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.
If somebody want to understand you wrong he will do it. I don't know Zuti.

Quote:
Originally Posted by MadBlaster View Post
btw, will there be a "free pussy riot" skin for the su-26 in bom?
No.

Quote:
Originally Posted by csThor View Post
Good. I like a historical planeset without "balance" or "KeWl" types.

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?
I liked to make short campaign (20-25 missions) with a great literary briefings and strong storyline for the main character. In such campaign I showed only one operation but I did it as much detail. You can see example of my work in the '1946'. I made russian campaign VVS'46 but I had severe restrictions on the size of briefings for easy translation.
For long campaigns are very difficult to collect historical data and does not make mistakes.

Last edited by BlackSix; 09-13-2012 at 07:12 AM.
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