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#301
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The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.
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#302
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He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before! Whether that is the sequel or not we don't know - and won't until THE announcement, ![]()
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#303
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#304
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Well, our russian friends are also wondering where the sequel will take place.
But this screenshot shows Volga river in their opinion ![]() |
#305
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I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work. |
#306
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Good news, Good to hear!
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#307
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![]() btw, will there be a "free pussy riot" skin for the su-26 in bom? ![]() |
#308
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Oh so i did get you wrong! Thx for clearification guys and BlackSix!
![]() And if these screens really are showing the wolga river the Focke can't be far away I suppose.. We will see. Have a good day everyone! |
#309
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![]() A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer. I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline. Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players. So, what's your personal take on this matter? What kind of campaigns do you prefer? |
#310
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For long campaigns are very difficult to collect historical data and does not make mistakes. Last edited by BlackSix; 09-13-2012 at 07:12 AM. |
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