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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-12-2012, 07:20 AM
Tree_UK
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Originally Posted by PotNoodles View Post
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.
Thats a very good question and one that I would like an answer to, If this what we are currently using is the new graphics engine with all the features turned off and graphics dumbed down then the sequel will be awful in my opinion.
  #2  
Old 09-12-2012, 07:26 AM
Tree_UK
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Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.
  #3  
Old 09-12-2012, 07:48 AM
BlackSix BlackSix is offline
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Originally Posted by Mysticpuma View Post
B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?
I have sent Ilya this post. We are planning to give you new info in the nearest days.

Quote:
Originally Posted by Tree_UK View Post
Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.
Yes, I saw. thanks. New info about our plans will be in the nearest days.

Quote:
Originally Posted by il_corleone View Post
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch?
1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".

Quote:
Originally Posted by PotNoodles View Post
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back?
I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.

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Originally Posted by MadBlaster View Post
1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?
2) Is Zuti and or Hades on your team now trying to fix CLOD?
I've never heard of them.

Last edited by BlackSix; 09-12-2012 at 07:52 AM.
  #4  
Old 09-12-2012, 08:12 AM
csThor csThor is offline
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Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
  #5  
Old 09-12-2012, 08:22 AM
Tree_UK
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Originally Posted by csThor View Post
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
I agree to a certain extent, but had CLOD been a terrific success in that it didn't have any problems then I imagine we would be seeing a lot more of luthier, I predict he will reappear on here and be very obliging just before the sequel goes on sale.
  #6  
Old 09-12-2012, 08:54 AM
BlackSix BlackSix is offline
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Originally Posted by csThor View Post
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
  #7  
Old 09-12-2012, 09:36 AM
Anders_And Anders_And is offline
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Originally Posted by BlackSix View Post
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??
  #8  
Old 09-12-2012, 09:48 AM
BlackSix BlackSix is offline
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Originally Posted by Anders_And View Post
B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.
  #9  
Old 09-12-2012, 09:57 AM
csThor csThor is offline
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Originally Posted by BlackSix View Post
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
Quite simply, no, that was not my question. Your answer, however, implies a potential conflict between MMO plans and standard gameplay with offline content. A release only as MMO would be yet another shot into MG's own knee since I don't care one bit about the pointless clusterf*ck that is online gameplay.
  #10  
Old 09-12-2012, 10:16 AM
planespotter planespotter is offline
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Originally Posted by BlackSix View Post
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
I like this it give me great confidence! People say a lot of bad things about RAF campaign in Cliffs of Dover (which is fair, a lot of mistakes were in) but the LW campaign was quite good. And Desastersoft campaigns rock, they show what is really possible.

But why do you say 'IF' we need to make offline????

Of course you do! Most players are offline players, not online. No new offline content means you only get a small percent of potential players unless you are going for the arcade demografik where you will have too much competition with War Thunder and World of Planes. And I have to tell you, I am playing War Thunder already and it is fine for arcade 'sim' game - fantastic grafix, ok flight models, works very good and easy to get online, good game modes. You will not be able to beat War Thunder with Cliffs of Dover platform (sorry, but it is true) if you are trying to compete in that MMO area.

You are scaring me!

PS your english now is excellent and better than me and I have an american father (somewhere )

Last edited by planespotter; 09-12-2012 at 10:23 AM.
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