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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 09-12-2012, 03:55 AM
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CWMV CWMV is offline
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Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated.

Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently.

Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
  #262  
Old 09-12-2012, 04:02 AM
MadBlaster MadBlaster is offline
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Originally Posted by CWMV View Post
Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated.

Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently.

Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM.
i had already read the post you are refering to at SAS before I asked those questions.

Why did zuti leave and stop supporting MDS??? MDS was his baby. Why would someone put all that work into a free mod for the community, give it to UP, which I would argue was the most popular online mod pack, and then disappear of the face of the planet without handing over the reigns? Maybe 1c money, I think. It's a legitimate question.
  #263  
Old 09-12-2012, 04:19 AM
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CWMV CWMV is offline
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But UP wasn't really that popular, it was simply the only option.
Mds killed coop's, a complaint we hear about CoD all the time. It made additional mods to UP difficult bordering on impossible.

In short UP is a one trick poney with MDS, DBW and now HSFX are just better, with more content, and more flexibility.

But no one knows what the future holds.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
  #264  
Old 09-12-2012, 04:37 AM
MadBlaster MadBlaster is offline
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Well Hades says out in the open on UP website that it is not for co-ops. It's for dogfight, mission based server and was built for that purpose, and until recently, very popular. So, Hades wasn't trying to pretend it was for co-ops crowd.

Now ask yourself, the 1c "announcement" we are all waiting for, MMO or whatever...128 player online battles that never materialized. How do you get that going when your game doesn't even work? In cutthroat business, you buy the competing talent. Zuti is the talent. He made it happen already. He is proven commodity. So, make logical sense to me for 1C to buy him out. It is quite possible that is why he did MDS in the first place. To show off his talent. Then get big money contract and sign deal, then shut the free game down.

But, of course, I can only speculate. So, I ask my questions because I want to know why the best mod pack for full real moving dogfight mission based servers seems to be going down the drain overnight. And since I paid for CLOD, I can ask.

Last edited by MadBlaster; 09-12-2012 at 04:41 AM.
  #265  
Old 09-12-2012, 06:20 AM
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Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.
Thats a very good question and one that I would like an answer to, If this what we are currently using is the new graphics engine with all the features turned off and graphics dumbed down then the sequel will be awful in my opinion.
  #266  
Old 09-12-2012, 06:26 AM
Tree_UK
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Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.
  #267  
Old 09-12-2012, 06:48 AM
BlackSix BlackSix is offline
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Originally Posted by Mysticpuma View Post
B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?
I have sent Ilya this post. We are planning to give you new info in the nearest days.

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Originally Posted by Tree_UK View Post
Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.
Yes, I saw. thanks. New info about our plans will be in the nearest days.

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Originally Posted by il_corleone View Post
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch?
1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".

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Originally Posted by PotNoodles View Post
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back?
I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.

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Originally Posted by MadBlaster View Post
1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?
2) Is Zuti and or Hades on your team now trying to fix CLOD?
I've never heard of them.

Last edited by BlackSix; 09-12-2012 at 06:52 AM.
  #268  
Old 09-12-2012, 07:12 AM
csThor csThor is offline
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Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
  #269  
Old 09-12-2012, 07:22 AM
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Originally Posted by csThor View Post
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
I agree to a certain extent, but had CLOD been a terrific success in that it didn't have any problems then I imagine we would be seeing a lot more of luthier, I predict he will reappear on here and be very obliging just before the sequel goes on sale.
  #270  
Old 09-12-2012, 07:34 AM
oddeball oddeball is offline
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Originally Posted by il_corleone View Post
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch? i hope its all going well, and i wish all the team will be satisfied whit all of the work, remember, Hard work, Good Work, best of luck.

It is the influence of the wind on the fuselage.
To see publishing of missions.
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