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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I dont understand you Krupi. First you claim that I im wrong and then you post pictures where you prove that Im right.... (In both your photos the trees are the darkest psrt of the landscape). Just as I said they should..
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#2
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It was more about your landscape comment... obviously..
__________________
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#3
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Talking about landscape...found this today...Dont ask about FM and DM, realism,
historical blabla... but there are getting close to something here... enjoy if youve never seen it: L |
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#4
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#5
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the OP is correct in my view.
having working weather is cruical for a flight sim but looking at the current clouds, how they look, and how they affect performance, although there are only a few fluffy balls, doesnt make me believe that 1c is capable of achieving this soon. it wouldnt be that hard to believe, if they were at least working correctly. BUT CLOUDS ARE NOT EVEN WORKING.they are not visible the same way for each player, and sometimes they are completely invisible for one player while they are there for another.(dont try to hide in clouds, they might not existing for your pursuer) yesterday, we flew on atag, clouds of course still enabled, and they cause really bad performance.then suddenly over manston, the whole cloud layer disappeared in a split second for the whole squad.a few minutes later, another cloud layer appeared as fast beneath us above Lympne. unfortunately, they fired the person who worked on the clouds. unfortunately, they fired the person who worked on water. unfortunately, they fired the person called Oleg. in the current situation, i dont believe in working weather in the sequel. in the current situation, i dont even believe in a sequel. in the current situation, i dont believe a word they say, until i see it. |
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#6
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Well done Krupi!! You managed to to find landscape pictures!!! That might be considered an achievement where you live, so very good!!!
Now everyone, take a look at hese photos eand we can all see thst the treelines should be alot darker than we have in Clod. Will do alot for the landscape. Not sure if 1c is working on trees for CLOd anymore but i guess not... |
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#7
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Hi Krupi, thanks for posting the picts, this confirms what I hate most in Clod landscape... the myriad of isolated trees visible from 30 miles. The pattern of real timberline is more similar to aggregate bushes.
Cheers |
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#8
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#9
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And ppl wonder why the devs don't listen to ppl on this forum. This is a ww2 flight simulator not a landscape sim.
so let me guess RoF landscape is amazing in comparison yeah?
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#10
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Well I agree to a certain extent. I could happily wait to have the dynamic weather fixed and the tree collision etc, if the rest of the game ran smoothly and was fully functional. The dev's have had many attempts and spent much time on trying to fix the particle/smoke slow down issues with little success, building pop ups, flickering trees and clouds have suffered the same fate, now credit it to them for trying but the results have been poor and have disilusioned many here. Maybe its time to have a quick look at the GUI, Coop's and netcode -fixing these issues could bring many people back to this game.
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