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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-06-2012, 09:20 PM
Anders_And Anders_And is offline
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Originally Posted by Continu0 View Post
Jep, Trees are way to bright now. When being close, they are okay but on distance they are way way to bright.

Strange enough I sometimes have different tree-colors in mulitplayer than in singleplayer...???

(darker in MP)
Trees look ok in game when around 16:00 and later because shadows make the trees look darker...
Around 12:00 the game colours are terrible!
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  #2  
Old 09-06-2012, 09:39 PM
Arthur Ricane Arthur Ricane is offline
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Default about the weather...

Why don't they do the same thing that Bohemia Interactive did for Arma 3? They bought a system of dynamic procedural clouds and it looks amazing, look at the screenshots of Arma 3!!

http://www.arma3.com/full/wp-content...t_1107_026.jpg

http://www.arma3.com/full/wp-content...e3_01_camp.jpg

http://www.arma3.com/full/wp-content...ot_1108_10.jpg

http://www.arma3.com/full/wp-content...t_1107_025.jpg

It isn't their system, they had to pay for it but it is worth it. Maddox can use several people to work on a new cloud system for a long time. And time costs money. In case of buying this cloud system, they would only spend money but not the time. So, it would logically be profitable! Who shares my opinion??
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  #3  
Old 09-06-2012, 09:40 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Arthur Ricane View Post
It isn't their system, they had to pay for it but it is worth it.
Too bad Bohemia can not find someone to buy a flight model from!
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That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #4  
Old 09-06-2012, 09:56 PM
Arthur Ricane Arthur Ricane is offline
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ACE-OF-ACES: yes I know... I didn't want to praise Arma by my post or compare whole games. It was just an example how to make nice clouds for a game!
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Old 09-06-2012, 10:09 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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ACE-OF-ACES: yes I know... I didn't want to praise Arma by my post or compare whole games. It was just an example how to make nice clouds for a game!
Roger that bud!

I love the ARMA stuff! Most realistic FPS out IMHO

I only wish they would put a little more effort into the flight models.. Than it would be an all in one game IMHO

Who knows, I hear they put more effort into them in ARMA3, but they also said that when moving from ARMA to ARAM2

On the note of secenry

There does seem to be a price to pay for all that ARMA detail

In that the world size is typically pretty small (see IF44) and thus the view distances are limited.. Not a big deal when walking or driving around.. But when it comes to flying, it can suck. Take IF44 (ARMA 2 engine) you can fly across the WHOLE WORLD in about 20 seconds.. Even faster in ARMA with jets! So there is a balance that needs to be considered.. When you look at how BIG the CoD world is.. I would take the level of detail CoD offers now over ARMA if it ment CoD would have to reduce the size of the world to ARAM sizes to use that secenry engine ARMA is using
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 09-06-2012 at 10:16 PM.
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