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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-05-2012, 10:17 PM
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Originally Posted by David Hayward View Post
I was so immersed by Wings of Puke that I removed it from my hard drive after playing with it for only a couple hours.
Shame you never experienced the Graphics and weather effects shown in the video above. These would be a GREAT addition to the authentic immersion in the (allow me to beat you to it) SUPERIOR CloD)

Sometimes an Ostrich has to raise it's head above the sand to actually see that there are other options available?

Thanks for not laying an egg David!

MP

(Queue usual rebuttle, thread going down the David Hayward route of no-one dare have an opinion other than his and getting another thread closed!) Please watch this thread closely admins and allow others to have an opinion.
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Old 09-05-2012, 10:21 PM
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Now answering your point David.

When was the last-time you took a simulated aircraft through a cloud-cover that is shown in the video? It's an opaque layer of cloud. A fight could be going on below it or above it but you don't know unless you fly through it. There are no tracers visible, there are no see-through points...it's an immersive 3D world where a player can use the weather to their advantage.

I appreciate you didn't like WoP, I can't make you like it. It is Arcade, but it also has a much better representation of terrain, lighting, no obvious pop-up....and it has cloud and weather effects.

You don't like it. I get it. You have said many times.

Now, regarding the weather conditions and Graphics on the ground....CloD could learn a lot!

MP
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Old 09-06-2012, 11:15 PM
wildone_106 wildone_106 is offline
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I totally agree 1000000000000000% in this day and age with the horsepower we have available theres no reason not to have WEATHER and ATMOSPHERE in their next simulation. My gawd they had it in games back in early 2000's...and so far Gaijin have been kicking 1C's ass its not even funny.


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Originally Posted by Mysticpuma View Post
Now answering your point David.

When was the last-time you took a simulated aircraft through a cloud-cover that is shown in the video? It's an opaque layer of cloud. A fight could be going on below it or above it but you don't know unless you fly through it. There are no tracers visible, there are no see-through points...it's an immersive 3D world where a player can use the weather to their advantage.

I appreciate you didn't like WoP, I can't make you like it. It is Arcade, but it also has a much better representation of terrain, lighting, no obvious pop-up....and it has cloud and weather effects.

You don't like it. I get it. You have said many times.

Now, regarding the weather conditions and Graphics on the ground....CloD could learn a lot!

MP
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Old 09-07-2012, 09:37 PM
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Originally Posted by Mysticpuma View Post
Now answering your point David.

When was the last-time you took a simulated aircraft through a cloud-cover that is shown in the video? It's an opaque layer of cloud. A fight could be going on below it or above it but you don't know unless you fly through it. There are no tracers visible, there are no see-through points...it's an immersive 3D world where a player can use the weather to their advantage.

I appreciate you didn't like WoP, I can't make you like it. It is Arcade, but it also has a much better representation of terrain, lighting, no obvious pop-up....and it has cloud and weather effects.

You don't like it. I get it. You have said many times.

Now, regarding the weather conditions and Graphics on the ground....CloD could learn a lot!

MP
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Old 09-05-2012, 10:22 PM
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So you can state your opinion and he can't?

I am sure that the MG team could make an awesome landscape if they only had a 1km square area to work with
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Old 09-05-2012, 11:38 PM
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I am sure that the MG team could make an awesome landscape if they only had a 1km square area to work with
Clod has some very small maps too. They look terrible.
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Old 09-05-2012, 11:46 PM
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Clod has some very small maps too. They look terrible.
Yes but... I.. They.. I will will get my coat...!

Good point
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 09-06-2012, 12:21 AM
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Old 09-06-2012, 12:29 AM
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I'm quite sure the developer is well aware of the cloud and weather problem. The development had a guy working full time on the clouds and weather and they fired him for obvious reasons. Hopefully they have found someone with more expertise to carry on.

The terrain also needs work, but I think the community can fix this if and when the tools are released. I believe they are also reworking the water. BUT for any of this to happen they desperately need to fix enough of the performance, stability, and game play issues of the game engine to make the Sequel successful. If the game engine is finally fixed and the Sequel sells, then the development will have time to breath, and just work on features, aircraft, cockpits, and maps. The unfinished game engine has had the development teetering on disaster for sometime and they obviously aren't out of the woods yet.
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Old 09-06-2012, 02:23 AM
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Yes but... I.. They.. I will will get my coat...!

Good point
dont let the depressed ones confuse you with their tales of doom

on that one "small map in CoD" occasion the same advanced game and grafix engine in CoD just has to briefly model a small geographic area. its not as if it can suddenly scale down magically and that suddenly frees up the resources to add game console style eye candy and dumbs down the FM and DM etc..

its like saying a fiat 500 and a Ferrari should cost the same because both on one occasion are driving at the same slow speed

point being, for CoD/BoM the same gfx and game engine in other settings has to model the highly detailed aircraft models, FM, DM, and a huge map with large formations of aircraft and complex ground unit activity, AND you (we) want a high level of detail when on the ground or flying at low altitude (rather then the cartoon visuals of WoP). there simply isnt enough pc resources for this on mid level systems, it even strugles on high end pc's in 2012 (eg having to turn of dynamic weather etc).
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