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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Re: 7.5 minutes at +11 Boost Spit 100oct.
Not boring to me, mate! Watched it with great interest, actually. I've been finding that low rpms (compared to what I have been running) is key to keeping temps down, as well as maintaining speed. I was even running around below 5000 feet at 2200 (!) rpms/11 lbs boost/50% rad and finding that rich, not lean, mixture worked best. Oil was running 85 C and water 103 C, with level speed at 240 mph IAS. The instant trouble showed up, pitch increased to 2650 rpms and mixture to lean. Rad was left at 50% and throttle full open (11 lbs boost). I did burn a few engines earlier (just ask JTDawg LOL), but saw your video and decided to fly a bit more. Worked a treat! This is all goofy compared to the Pilots Notes, but it's what we're stuck with for now.
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#2
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Do the same settings allow the same time flying at 15000fts or are we stuck below 10000fts ? this is my worry now because with this low rpm you can catch bombers but fighting a 109 seems to me unreachable : a few climb, speed drop, a tight turn to avoid a BZ, speed drop. Flying straight is not an option with an yellow nose in your tail
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#3
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The other key issue here is that the reduced drag from the radiator at 50% makes the Spit as slippery as an eel, energy retention is fantastic, and yesterday I got my first unshared 109 kill for about 6 months up at 16,500. Followed him vertically upwards, downwards, everywhere. Do not exceed 50% rad in any of the RAF Fighters. It will kill your speed dead - and therefore your cooling. Last edited by ATAG_Dutch; 08-30-2012 at 11:43 AM. |
#4
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#5
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Thx Dutch ! gonna have a try for rad
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#6
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#7
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*sigh* Its all so baffling trying to understand how to fly the different RAF fighters... I just feel swamped with confusion.
The flight manual with the game is useless and i'm frustrated as i don't have the time to fly endlessly testing different possibilities. Gauges and levers in the cockpit often seem incorrectly modelled or non functional.. and i simply don't know what info that is about is relevant to the game or real life, which often seem different. I really appreciate the info you lads from ATAG share on these forums.... some of your short posts are like gold dust in trying to understand engine management in this sim. I'd love it if you lads could compile your collective knowledge regarding engine management for the different planes in this sim. or if you could point me to a resource like this. ![]() Cheers. |
#8
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