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| FM/DM threads Everything about FM/DM in CoD |
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Thread Tools | Display Modes |
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#9
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My style of aiming is always at the vertical mid rudder point of an aircraft that I sneak up on. Others situations are governed by our relation to each other, in each case different, naturally. On bombers I will start early, maybe 270 out and closing slow as possible, walking my guns in a tight left/right on rudder section, duration of burst very short at the beginning, but increase as I close. Almost always gunners are killed, many times the first burst may kill the pilot, and so ammo is not wasted.
Classified Tracers are optional, I don't use them. Slips dominator load Bf-109 Guns: Gun 1. convergence vert. 170, hor. 140,--belt round load ratio 18/2--first 18 round: 7.92x57 S.m.K.H. Spitzgeschoss mit Kern, Hart--next: 2 rounds: 7.92x57 S.m.K. Ub.m Zerl. Spitzgeschoss mit Kern 2. convergence vert. convergence vert. 200, hor. 160,--belt round load ratio 18/2--first 18 round: 7.92x57 S.m.K.H. Spitzgeschoss mit Kern, Hart--next: 2 rounds: 7.92x57 S.m.K. Ub.m Zerl. Spitzgeschoss mit Kern 3. convergence vert. 115, hor. 100,--belt round load ratio 100%--20x80 RB, m Geschoss 4. convergence vert. 115, hor. 100,--belt round load ratio 100%--20x80 RB, m Geschoss --------------------------------------------------------------------- Slips RED hot Rotol--BR-20 killer Tracers are optional Guns: Gun 1. convergence vert. 125, hor. 100,--belt round load ratio 1/10--first round:Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 10 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 2. convergence vert. 125, hor. 100,--belt round load ratio 4/1/6--4 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ--next: 1 round: Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 6 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 3. convergence vert. 150, hor. 125,--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 4. convergence vert. 150, hor. 125,--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 5. convergence vert. 275, hor. 250--belt round load ratio 1/10--first round:Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 10 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 6. convergence vert. 275, hor. 250--belt round load ratio 4/1/6--4 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ--1 round: Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 6 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 7. convergence vert. 275, hor. 250--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 8. convergence vert. 275, hor. 250,--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ Fighter killer: Gun 1-4 unchanged 5. 235/200 6. 235/200 7. 235/200 8. 235/200
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-01-2012 at 11:09 PM. |
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