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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-26-2012, 10:14 PM
Continu0 Continu0 is offline
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Pretty detailed for a fake...

Well.... Sounds like we don´t get an MMO - Pay - Monthly - Thing...
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  #2  
Old 08-26-2012, 10:30 PM
Pudfark Pudfark is offline
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Here is what interested me.

"Q&A with Sturmovik: Battle for Stalingrad project leader, Ilya Yevchenko.

How is this project related to your earlier work such as IL2 Sturmovik and Cliffs of Dover?
This is a new project.


We have heard earlier about another sequel to IL2 Sturmovik, Cliffs of Dover, called Battle for Moscow, is this the same project?
No,
that is a different project which we are also announcing at the expo. With Battle for Stalingrad we are focusing on one of the most famous Battle of the Eastern Front, and which the air war story has never been told.

What can players look forward to?
We’re looking at some major improvements to the terrain and water. Also players will be able to join massive online games with a dynamic war flavor. Also players in this game will be able to drive vehicles such as tanks, aim searchlights, and man the anti aircraft weapons.
Is the latest in SLI support included?
We haven’t made changes to our usual SLI and Quad SLI support

What operating systems are supported? For example Windows 8
Windows 8 is not supported at this time, perhaps in future."

This explains a lot to me. I believe for all practical purposes, what we have now in CloD is all we ever will. I just don't believe that 3 projects
can be properly supported. This is just my opinion based upon the last 16 months in owning and testing CloD. I hope the other members here have more patience than myself. I'm done with this.

Sincerely, Good Luck 1C
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  #3  
Old 08-26-2012, 10:55 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Pudfark View Post
Here is what interested me.

"Q&A with Sturmovik: Battle for Stalingrad project leader, Ilya Yevchenko.

How is this project related to your earlier work such as IL2 Sturmovik and Cliffs of Dover?
This is a new project.

We have heard earlier about another sequel to IL2 Sturmovik, Cliffs of Dover, called Battle for Moscow, is this the same project?
No, that is a different project which we are also announcing at the expo. With Battle for Stalingrad we are focusing on one of the most famous Battle of the Eastern Front, and which the air war story has never been told.

What can players look forward to?
We’re looking at some major improvements to the terrain and water. Also players will be able to join massive online games with a dynamic war flavor. Also players in this game will be able to drive vehicles such as tanks, aim searchlights, and man the anti aircraft weapons.
Is the latest in SLI support included?
We haven’t made changes to our usual SLI and Quad SLI support
What operating systems are supported? For example Windows 8
Windows 8 is not supported at this time, perhaps in future."

This explains a lot to me. I believe for all practical purposes, what we have now in CloD is all we ever will. I just don't believe that 3 projects
can be properly supported. This is just my opinion based upon the last 16 months in owning and testing CloD. I hope the other members here have more patience than myself. I'm done with this.

Sincerely, Good Luck 1C

Texans rarely quit!...they can pull it off if we support them. They are small team, they lost key players, they want success, they are trying hard.
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Old 08-26-2012, 11:02 PM
Pudfark Pudfark is offline
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@Slipball
No quitter here.
You can only graze cows in one spot for a limited period of time.
Then you gotta move them.

It's that time, now.
As a certainty.
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  #5  
Old 08-26-2012, 10:37 PM
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Feathered_IV Feathered_IV is offline
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Interesting. Given that they have proven unable to develop a single title satisfactorily, I would be interested to know how they plan to develop three simultaneously.
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Old 08-26-2012, 10:51 PM
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How is this project related to your earlier work such as IL2 Sturmovik and Cliffs of Dover?
This is a new project.

What can players look forward to?
We’re looking at some major improvements to the terrain and water.




I'm curious. How does anyone expect major improvements to an all new product that has yet to be introduced?
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Old 08-26-2012, 11:06 PM
Chivas Chivas is offline
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Its highly unlikely that this new 3d game engine isn't based on the COD game engine. I doubt they would have had time to build a different game engine that works when they are still trying to fix the COD game engine. I believe the June announcement was delayed because the COD game engine hasn't been stabilized as quickly as they'd hoped, but I won't be jumping to any positive or negative conclusions just yet.
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Old 08-26-2012, 11:13 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Chivas View Post
Its highly unlikely that this new 3d game engine isn't based on the COD game engine. I doubt they would have had time to build a different game engine that works when they are still trying to fix the COD game engine. I believe the June announcement was delayed because the COD game engine hasn't been stabilized as quickly as they'd hoped, but I won't be jumping to any positive or negative conclusions just yet.
I agree with you about the base game engine, but those comments from B6 regarding how missions work, and how they will be completely different in the sequel, perhaps less coding needed - no longer in NET etc., has me thinking the core of the engine might be the same, but the perhaps many parts are completely different? Time will tell.

We're probably all posting to this topic to find out it's fake
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Old 08-26-2012, 11:51 PM
Chivas Chivas is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I agree with you about the base game engine, but those comments from B6 regarding how missions work, and how they will be completely different in the sequel, perhaps less coding needed - no longer in NET etc., has me thinking the core of the engine might be the same, but the perhaps many parts are completely different? Time will tell.

We're probably all posting to this topic to find out it's fake
I agree the new game engine was initially designed to be used for many different purposes with the ability to tweak it for those purposes. They may have decided its much more profitable and far less work to use the game engine for MMO's exclusively. That said there is still profit to be made by selling sequels, especially after the game engine is stabilized and working properly.
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  #10  
Old 08-27-2012, 12:04 AM
julien673 julien673 is offline
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Very interesting stuff
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