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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#19
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There is a way to remove the empty feeling of a MP server with a big map:
integrated (coop) missions on the same server: - server blue message saying with 10 mins in advance on which airfield the mission will start (bombers, escorts) (- blue players landing their current planes to get one of the mission's spawned planes) - blue players filling in bombers/escorts plane ranks, the remaining being AI - scramble towards objective (- red server side announcing the eventual detection of incoming blue raid and its ETA) - red server side announcing with 10 mins in advance the airfields from which coordinated fighter flights will take-off to meet the blue raid (- red players landing their current planes to enlist in counter-raid flights) - red players filling in fighter planes ranks, the remaining being AI - scramble coordinated HQ code: - HQ code informing their sides about detected/observed enemy side flights, their position and estimated direction/target - HQ forming AI flights on nearby airfields to take of and intercept, and announcing them to the players in advance, so that the player might join them - HQ informing players about friendly bomber flights requests for escort and so on.. player are not so good at organizing themselves, so someone (ie server code) must do it for them |
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