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#11
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I'd like to ask if there will be major AI changes for ground attacks, especially kamikaze. By now you must select their target (except fighters and divebombers) and when they destroy it, the remaining units will slowly belly-land next to other targets. I understand that, they have just ONE target. So perhaps an alternative waypoint would be a good option? And for the other types that don't need target selection, I'd suggest to create a ,,value system" which tells the AI how important a close target is, and to overwrite the default ,,distance system" with it. That should fix the problem, IMO.
,,Values" could be like this: CV- 10pts CVL/CVE- 9pts BB- 8pts CA- 7pts CL- 6pts DD- 5pts SS- 4pts Transport ship- 7pts Small units like PTs- 2pts Damaged units would have the value increased by 1pt to make the planes attack them primarily, and if an AI's target was destroyed, it would immediately pick up another one. I don't know how hard can it be, but if you find it a good idea, I think it could be done in a couple of weeks by 1-3 person squad.
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