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| FM/DM threads Everything about FM/DM in CoD |
| View Poll Results: Are the incorrect British FM killing the enjoyment of the game? | |||
| Yes |
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107 | 55.15% |
| No |
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48 | 24.74% |
| Not bothered. |
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39 | 20.10% |
| Voters: 194. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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With engine temperature effects off, the Spit is (to quote Bob Doe) 'like having wings on your back'. The Hurricane, with engine temperature effects off (again to quote Bob Doe), is 'like a brick shithouse'. Solid, steady, sluggish compared to the nimble Spit. The differences are already there. but of course pilot's anecdotes are inadmissable according to your own philosophy, whether mine or Bob Doe's. The Engine power and therefore airspeed issues with a particular game setting are also there with all aircraft tested so far. Except for the Bf109 tested by one person, which demonstrated no power or airspeed loss with either of these game settings. So please, unless you are prepared to test this specific issue for yourself, with whichever aircraft you'd like, stop quoting my responses in an attempt to argue issues which have been argued before. My thanks. |
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#2
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The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not. The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating. I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
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Last edited by Crumpp; 08-23-2012 at 02:55 PM. |
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#3
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So many of these problems could be related to pilot error. I damage the E3 engine many times when I am not paying attention to what I am doing.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#4
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#5
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#6
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1. Without a good set of operating instructions, we will never know if the engine is being damaged. 2. My personal feelings are it is not very realistic at all to have airplanes that speed, climb, and turn but don't fly like the real thing. It will really distort the relative dogfighting abilities adding frankenplanes.
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#7
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The second part, he never suggested that, we want 2 models which are reasonably representative of each, + the 109 versions. By representative I mean reasonable accuracy on speed, ROC, roll and turn at respective heights and speeds. Followed by reasonably representative DM's for each type of weapon. I suspect that you'll have an argument for that, ask for all that rot which degenerates the thread. You misunderstand the term frankenplane btw. It was coined from the practice of producing a particular type by using model files from pieces of another type which are similar enough. The FM was never pieced together like that, they are new files. Last edited by Osprey; 08-23-2012 at 04:41 PM. |
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#8
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I'll be back; I have to go pick up more Pedantic from the grocery store
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#9
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You would think the devs would have an entire library of stuff from the last title. However I suppose even if you did you would have to sit down and read an entire library
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#10
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@CaptainDoggles : I've got plenty of second-hands to resale! |
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