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FM/DM threads Everything about FM/DM in CoD

View Poll Results: Are the incorrect British FM killing the enjoyment of the game?
Yes 107 55.15%
No 48 24.74%
Not bothered. 39 20.10%
Voters: 194. You may not vote on this poll

 
 
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  #17  
Old 08-18-2012, 04:15 PM
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Robo. Robo. is offline
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Quote:
Originally Posted by OSSI View Post
The Spitfire turns now better and dont lost energy as in real and you want turn better and want lost lower engery? Maybe we make the DM from bomber more worse too so 1 spit can shoot down 20 bomber in one time with his laserguns? The backgunner are now worse. In real a single fighter who attack a bomber formation wants to suicide.

Maybe you want a arcade sim? Oh we have one....!?!
I see what you mean, but I don't think you're entirely correct in your statement.

In the 1.07 beta for example, the Spitfire was really turning very good and it was very difficult to get the plane into high-speed stall which was plain wrong. Luckily, this has been resolved in 1.08. I believe the Spitfire overall characteristics have been changed in a good way, except for high speed roll-rate which is still way too high.

The Hurricane though is still a bit of a mess - the wing drops for no reason at all even at nice corner speed and there is no way you can get better turnrate than a Spitfire, which was the case in real life and it's well documented. Just an example regarding the turnrate while you mentioned that although the OP never mentioned it.

The OP is not very clear in the forst post, just mentiones RAF FMs in general and one has to agree for it's very frustrating for any pilots who try to fly these machines. Mind you the biggest problem is the overheating of the Merlins and the so called CEM characteristics - this has been changed quite a few times recently and on pretty random basis. I don't mind exploring the changes everytime I install the new beta patch but it's quite unpleasant to see that while some things are being fixed and addressed, others are being broken in the process - and they were alright before! It leads to funny situations like when you have to fly at auto lean mixture if you want to engage emergency power, which is hilarious but there we go. Don't get me wrong, I appreciate the beta patches and I can see the devs are trying to improve things, but they are somehow not getting there. Have you tried fighting the enemy at 2200rpm csp? That does not make sense, but you have to do that otherwise you'll blow your engine up for no logical reason at all. At random altitudes, mind you. You are simply gonna die no matter what tactics you come up with... still fun. I am coping with that but I can tell you that it is really frustrating sometimes. Maybe difficult to see on the other side of the river where you can bang your Erhoehte Notleisung again and again and again and again.

I also like the general tweaks of the rudder response - this concerns all planes in new beta. It's still not perfect but much better than it was. Same with negative G and other tweaks. DM of the Spitfire needs lots of attention though, like wing thoughness and other important details like canopy drag, flaps behaviour etc etc etc.

In general, I very much agree with Notafinger! and vranac, I typed too much already but no matter how you look at it, the Reds have got it more difficult at the moment due to constant changes and more silly FM issues (e.g. aggressive overheating). In my opinion of course, based on my red and blue experience.

Let's better wait for next beta
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