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#1
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I think it is the right deportation of the german revi gunsight? is it not? If it is then it is normal the German pilot should use their right eye to shoot down the RAF planes in the BF109 it was always so even in the first IL2! |
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#2
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When Lixma first came out with this I was dead against it and was on the "lean to see" side of the argument but I have come to the same understanding. Its all about right eye dominant, in reality the sight would have looked more to the centre than it actually is.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 08-10-2012 at 04:23 PM. |
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#3
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Imho, the reticle should be put right in the middle. Not the sight itself, but the reticle only. The only possible way, considering the technical limitations. They could even make it an option, so those people who prefer to lean all the time can keep it like that. |
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#4
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You know if you use the keys ctrl+f1 you see the reticule in the right place! |
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#5
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This is, IMO, a really minor issue. We all dealt with it just fine in 1946.
There are much more pressing matters for the devs to attend to IMO. |
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#6
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Doesn't work in CloD. You can still get that view, but cou can't look around anymore. I wouldn't call it a major issue myself, but then this topic does not rate this issue or demands that this should be the priority to work on. |
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#7
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#8
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#9
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#10
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If they were really interested in realism, the 109 revi sight would look like this...
![]() The right eye sees the entire sight (without having to lean) and the brain extrapolates it over the left side of the picture that it sees. The fine adjustments on the revi sight are to allow the pilot to set up the sight's position so that this optical illusion works for him. Should another pilot hop in the seat he would have to probably fine tune it for himself. Left-eye dominant pilots would have a harder time, but I've been told it's something that you can train yourself to do in short order. The principal works very much like a holosight one would see on a rifle/pistol. Naturally there would be field of view blurring and slight doubling of the revi glass, and the gauges under it, but sometimes compromises have to be made. It's really funny how "the leaders in realistic flight sims" don't already know all this and have implemented it into the game, or at least made it an option. (cue people not understanding how vision/the brain's interpretation of objects works and getting mad at this post) |
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