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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-09-2012, 08:41 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by Winger View Post
The tell me what must be changed and please sum up under the line for example like this:

Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights than 109

I really wonder what we will see afterwards. I am sure there stands something like this:

Increase RS RESULTING IN performing better in RS than 109

Increase TU RESULTING IN performing better in TU than 109

Increase VW RESULTING IN performing better in VW than 109

Increase XY RESULTING IN performing better in XY than 109

Winger
Currently the 100 octane spits and hurris seem to have glass engines, that will fall apart if you try to run at combat power.
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  #2  
Old 08-10-2012, 11:31 AM
jf1981 jf1981 is offline
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Quote:
Originally Posted by Winger View Post
The tell me what must be changed and please sum up under the line for example like this:
Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights as expected by the true figures, that is at least 290 mph SL and 350 TAS at 17'000 (ex. from Spit Mk I with normal boost of 6 1/4)

Quote:
I really wonder what we will see afterwards. I am sure there stands something like this:
Increase RS RESULTING IN RS value per the historical datas

Increase TU RESULTING IN a realistic and historical TU value in particular above 17'000 ft and up to 30'000 ft

Increase VW RESULTING IN an accurate (and sustainable !) VW value that does'nt harm the engine after just 5 minutes (sik)

Increase XY RESULTING IN an historical and realistic XY value, obviously

Quote:
Winger
Welcome

PS for your information, 109E and Spit Mk I are a match unlike the current state. I feel a turtle in the Sky, did'nt you notice the 109 dancing over British aircrafts ?
If you have a good and generally easy experience in a 109 versus Hurri and Spit, I do not doubt your qualities, but expect there are some other reasons underlying

Last edited by jf1981; 08-10-2012 at 12:00 PM.
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  #3  
Old 08-09-2012, 07:50 PM
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Chromius Chromius is offline
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The poor Ju-88 needs to brought up to spec. It is roughly 40-50kmh slow maybe more, which is also causing issues with the R-22 not being able to hold altitude

At 2250m (peak pre supercharger performance) with ata 1.2 and rpms 2400 on orange and trimmed for level flight @ 11,000 kg weight. I am only able to get 310 IAS which equates to 353 TAS @2250m. (Yes you can get on the step for a slight increase.)

All data available says the A-4 with Jumo 211J engines was slower than the A-1 with 211B engines due to extra armor and load capability and bulge and the following charts claim A-4 data.

This performance graph corresponds to a Ju88 A-4, which was test flown without charge air cooler. The first two lines were flown at a gross weight of 13750 kg. The extended kg with a total weight 11500



From http://www.ju88.equitatura.de/performance.htm

And these specs are also based on the A-4

5. Cruise

Enriching lever is in position "Normal".

a) Cruising speeds when mixture control is in position "Lean" ("Arm") and enriching lever in position "Normal":

Altitude V-w Supercharger P2((ATA) n (RPM)
300 350 low gear 1.15 2250
2000 390 low gear 1.15 2250
4000 400 high gear 1.15 2250
6000 400 high gear 1.10 - 1.15 2250

b) Maximum speeds when mixture control is in position "Rich" ("Reich") and enriching lever in position "Normal":

Altitude V-w Supercharger P2((ATA) n (RPM)
300 375 low gear 1.25 2400
2000 410 low gear 1.25 2400
4000 415 high gear 1.25 2400
6000 425 high gear 1.15 - 1.25 2400

I have also voted on bugtracker for the known bugs, but the 2 that would be nice to fix soon since making the Ju-88 more useable would be the Bomb bay door Toggle working and not auto shutting or auto opening the bomb bay along with adding the Automatic VS Prop feature. Working fuel levers for fuel transfers would also be nice even if its a toggle with no animations.

Thank you.
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Last edited by Chromius; 08-09-2012 at 09:12 PM.
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  #4  
Old 08-09-2012, 08:10 PM
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robtek robtek is offline
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+1

In RL the Interceptors had to be in a good position to catch a fleeing bomber, it was usually a longer pursuit and the hope that no fighter cover appeared.

That's what made Radar so important.
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Old 08-10-2012, 08:05 AM
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Osprey Osprey is offline
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Quote:
Originally Posted by Winger View Post
I am not saying that i get shot down easily. Sometimes i do. Surely i am not the best pilot there is.
I am just saying i am annoyed about RED side whining their planes better every patch.
And i ask again: What else do you need to be happy with RED planes performance? The logical consequence of what already happened planeperformancewise in the last patches only leaves one option: A button wich gives you a confirmed kill when you press it.
OK, now i repeaded myself enough

Winger
Has it occurred to you that the patches aren't fixing any of the problems?
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