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  #1  
Old 08-07-2012, 04:54 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Sillius_Sodus View Post
My apologies if this has already been requested but I feel it would be nice if we could specify the number of passes an ai aircraft would make over a ground attack target, i.e. and airfield.

This could also be useful for ai attacks on bombers, then you could program them to do 'hit and run' attacks.

Thanks again for all your good work TD!
A great suggestion for the Custom Waypoint settings... we already have some specific settings for takeoff and attack profile would be very useful.

The number of passes but also the type of attack (i.e. dive bombing, level bombing, strafe/wheel of death, etc.).
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  #2  
Old 08-07-2012, 01:25 PM
Sapper Sapper is offline
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AB250 and SD250 loadouts for the me262A2. Their usual loadout against allied ground forces in the ETO.

Last edited by Sapper; 08-17-2012 at 10:41 AM.
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  #3  
Old 08-07-2012, 10:34 PM
Woke Up Dead Woke Up Dead is offline
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Default Forward looking only F6

Have an option for a limited F6 (external lock) function, one that will lock on to enemies only in the front of the player's wing-line, or maybe only the front 270 degrees. This will allow bandits to sneak in on the player's six, while the player can still track the planes in front of him that he likely saw already.
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Old 08-08-2012, 04:31 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Woke Up Dead View Post
Have an option for a limited F6 (external lock) function, one that will lock on to enemies only in the front of the player's wing-line, or maybe only the front 270 degrees. This will allow bandits to sneak in on the player's six, while the player can still track the planes in front of him that he likely saw already.
+1

This would be very useful.

It would also be useful if there was the option for your point of view to immediately snap back to forward view (or whatever) as soon as padlocked targets are no longer visible.

I've nearly had heart attacks when I've been making attack run against a padlocked ground target and my point of view follows the target as it passes under my wings and behind me, when I really want my point of view to be forward as I pull out of my dive and maneuver to avoid flak.
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