![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
I don't know what the real aircraft used and how it's modeled in the sim, but from flying various A2A add-ons on a friends's FSX installation and after reading various manuals of real aircraft, it's pretty clear that high power needs rich mixture. I think it's because it helps cool the engine and prevents detonation. I think detonation is improper fuel burning through pre-ingition, which damages the piston rods because they are out of alignment at the time of ignition, but i'm not entirely sure. Generally speaking and as a safety measure, only use auto-lean for cruise. Cruise means the specified engine settings, not simply flying straight and level at whatever boost we want, it could be as low as +1 boost. Take-off, climb and combat should be done on rich, as well as fast cruise. I don't know the limits for the Merlin (Spits and Hurris) but just as an example, let me give you the Mercury engine limits from the Blenheim pilot's handbook. The engine can do +5 at full throttle and +9 with the boost cut-out activated. Nevertheless, anything above +1.5 requires auto-rich: economy cruise is +1.5 at auto-lean fast cruise is +3.5 at auto-rich. In other words, just because there is spare power it doesn't mean it's sustainable at all times and conditions. That being said, i agree that some of the in-game limits are currently off the mark. |
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]()
There is no plan we can get from BlackSix or dev team ?
It's ready when it's ready was not a so good answer. |
#4
|
||||
|
||||
![]()
I thought, some time ago, B6 stated that graphics would be first, the graphics engine, then they would focus on FMs, but I am not sure where they are at, I would imagine they have a schedule in place, but not sure if they are secure in sharing it, timelines tend to get taken as promises on the interwebs... devs are better off not saying anything really, but it would be nice to hear what they think needs fixed still...
__________________
|
#5
|
|||
|
|||
![]() Quote:
So what are the developers doing? Well they are building beta patches to fix the Stability/Performance issues, with a few gameplay fixes thrown in. The next obvious plan would be to fix the game play issues. There is no point in releasing a Sequel unless the game play issues are fixed. We should see a few more beta patches concentrating on gameplay fixes with a few optimizations thrown in. At some point, if these patches fix the performance and a number of gameplay issues the devs/publishers may feel comfortable enough that their customers might actually buy the Sequel. Its possible if they are under considerable financial duress, they could release the Sequel before all the gameplay issues are fixed. Then continue to fix the gameplay issues with patches as they continue to develop the rest of the series. Its impossible to give a date, it will "always" be a "ready when its ready" situation. The good news is COD will always evolve with new features as you merge each Sequel, or add mod content. That said the development could shut down tomorrow. The developers are probably on pins and needles half expecting a pink slip any day.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 08-07-2012 at 11:00 PM. |
#6
|
|||
|
|||
![]()
I do not agree, we have to know what's happennig, that's where it should have been no more than 2 weeks after release, if it ever should have been released with those kind of issues we see now, thanks to internet patching is so easy.
|
#7
|
|||
|
|||
![]()
Not sure what you mean by "internet patching is so easy", but I doubt the developer/publisher would want to garner so much bad publicity by releasing an unfinished sim unless there were no other choice. Anyway the plan was to build a series of sequels which appears to be still the case with the constant release of the Sequels screenshots. An MMO is of little consequence as it can easily be developed from the work done on the game engine and content provided by COD and its Sequels. COD and the game engine were released unfinished and are still unfinished, so its impossible to give a definitive answer to anything until they know exactly what the game engine is capable of providing. The June statement was probably delayed because the game engine is still not fixed and in flux. I doubt they know at this time whether or not the development will continue, and it hinges on the success of the stability/performance patch and the capabilities of the game engine. You will have to wait for any definitive plan which should be clearer after the success or failure of the official patch. The future is looking slightly brighter with the largely positive comments from the community on the latest beta patch.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 08-08-2012 at 05:34 PM. |
![]() |
|
|