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  #1  
Old 08-04-2012, 06:16 PM
PotNoodles PotNoodles is offline
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@Blackdog - So are you saying that you should still use a FPS limiter for this game like they do in FSX? I get a good 60 FPS now, but around 35- 40 when I am in the clouds. So would you say it's best to use a FPS limiter and say set it at say 40 FPS?
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Old 08-04-2012, 06:39 PM
Flanker35M Flanker35M is offline
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S!

I get better minimum at bomb explosions on Hurricanes, being around 32-35fps and it was before patch 12-16fps. But for some reason just before it when Me110's attack there are some stutters that cause lower fps, strange.
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Old 08-04-2012, 08:47 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by PotNoodles View Post
@Blackdog - So are you saying that you should still use a FPS limiter for this game like they do in FSX? I get a good 60 FPS now, but around 35- 40 when I am in the clouds. So would you say it's best to use a FPS limiter and say set it at say 40 FPS?
It's not mandatory, i was just explaining how the whole thing works and assuming that 1C optimized their code to not demand all the juice, all the time from our PCs.

You could try a limiter, but if the dips in the frame rates don't go below 30 with the combination of PC and settings you use, i'd say it's not necessary.
Some people claim to be able to detect FPS differences at somewhat higher values (eg, saying they can see a difference between 40 and 80 FPS), so they are more easily annoyed by fluctuations or just a bit lower FPS values, but for most of the human population things are simpler.

If you can maintain a minimum of 30 FPS or above and the number doesn't fluctuate much (it's the fluctuation that causes stutters), you probably don't need an FPS limiter.
For example, the movies we watch in cinemas are shot at 24FPS, so that's probably the limit of perceiving "stutters" for the human eye.
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