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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-04-2012, 02:49 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by III/JG53_Don View Post
He 111 gyrocompass seems to be bugged:

The mouse overlay shows the actual heading... the indication of the gyrocompass itself is completely off as you can see The nose of the little plane should indicate the right heading afaik.... in recent game versions it was exactly reverse (the planes back indicated the actual heading).... but right now its just completely porked.
saw this on ATAG tonight, sometimes when you are heading south it is right... but around the north direction it is a total mess



Apart from that the 109 pitch is still reverse ¦-/
The compass graphics in the He-111P were reversed for as long as i can remember. They were correct in the He-111H though. Which one were you flying?
  #2  
Old 08-04-2012, 03:05 AM
Pudfark Pudfark is offline
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This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".

Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program.

Any clues? I did open the .rar file with "winrar" and installed it per instructions.

All help/ideas appreciated.
  #3  
Old 08-04-2012, 03:56 AM
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GF_Mastiff GF_Mastiff is offline
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launcher crash everytime I play now..

I have reaplyed Netfix, DX rebooted and still launcher now.

would like to send but your system uplaod will not take winzip, or rar..
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  #4  
Old 08-04-2012, 06:10 AM
28_Condor 28_Condor is offline
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The game runs very smoothly now, but a take a shot of a (old?) bug:

  #5  
Old 08-04-2012, 06:36 AM
salmo salmo is offline
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BETA PATCH v.1.08.18956 REPORT

FPS: Increased about 10% to average 45-50 fps, graphics set to custom-maxed out, no crashes (system specs below).
ISSUES:
1. Grass still appearing inside allied hangars at airfields.
2. Building rendering at middle distance may be an issue. Building now appear/disappear from view like the trees used to do.
3. Clouds rendering at middle distance (?maybe deliberately turned down by devs).
4. Hurricane (Rotol) - Engine sound disappears when throttling back to 30%. Engine sound not audible with throttle between 20-30% & audible again when throttle further reduced below 15%.
5. When loading sub-missions -
(a) no buildings in the sub-mission appear in-game.
(b) spline roads in the sub-mission do not appear in-game.
(c) vehicles attached to spline roads (via car.cpp script) in the sub-mission appear in-game but remain static. No game error occurs, even though these vehicles have just 1 waypoint.
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Last edited by salmo; 08-04-2012 at 09:41 AM.
  #6  
Old 08-04-2012, 07:31 AM
Flanker35M Flanker35M is offline
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S!

Patch installed and works. Noted that if setting Effects to Medium the tracers looked blurry and I got pixelated lines on the gauges, like their reflection whatever was broken. Putting Effects back to High cured all this, tracers sharp again and no pixelated lines on gauges. Was flying Bf109E-4 in that Quick Mission over France. In Black Death FPS minimum went from 13 to 35FPS during the explosions So quite an improvement there. Need to test more when I have time, too busy working on restoring my BMW M5
  #7  
Old 08-04-2012, 01:34 PM
Buchon Buchon is offline
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Quote:
Originally Posted by GF_Mastiff View Post
launcher crash everytime I play now..

I have reaplyed Netfix, DX rebooted and still launcher now.

would like to send but your system uplaod will not take winzip, or rar..
.zip will work, right click over the document and send to compressed (zipped) folder.
  #8  
Old 08-04-2012, 01:53 PM
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mazex mazex is offline
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Get this in the log - don't know if it is new:

------------ BEGIN log session -------------
$core/3do/SFX/Trail/Ship/WakeS.eff Reloaded
$core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded
$core/3do/SFX/Trail/Ship/Wake.eff Reloaded
$core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded
$core/3do/SFX/Trail/Ship/SideWave.eff Reloaded
$core/3do/SFX/Trail/Tank/Wave.eff Reloaded
0 effect actors reloaded
Loading mission ...
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Server: mazex will fly for the Red forces.
Mission loaded. time = 24.765
Battle starting...Server: Battle begins!
ok
4>fps SHOW
5>fps START
$core/3do/SFX/Trail/Ship/WakeS.eff Reloaded
$core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded
$core/3do/SFX/Trail/Ship/Wake.eff Reloaded
$core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded
$core/3do/SFX/Trail/Ship/SideWave.eff Reloaded
$core/3do/SFX/Trail/Tank/Wave.eff Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
477 effect actors reloaded
Server: The battle ends.

Game seems to work fine though
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  #9  
Old 08-04-2012, 02:57 PM
E.F.Hartmann E.F.Hartmann is offline
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The game seems more stable I noticed the problem trees are not resolved all day. To see the rest with the other tests.
  #10  
Old 08-04-2012, 04:00 PM
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FoolTrottel FoolTrottel is offline
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Quote:
Originally Posted by Pudfark View Post
This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".

Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program.

Any clues? I did open the .rar file with "winrar" and installed it per instructions.

All help/ideas appreciated.
Happens to my system whenever I have my secondary monitor enabled.
If I disable it before game start, then pressing Esc will work fine.
Note: Pressing Esc from within a mission will lock the game up, can't get back to the game's menu if the secondary monitor is enabled. (That 2nd monitor is not involved in game play, it just shows an extended desktop.)
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