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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Quote:
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#2
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This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".
Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program. Any clues? I did open the .rar file with "winrar" and installed it per instructions. All help/ideas appreciated. |
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#3
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launcher crash everytime I play now..
I have reaplyed Netfix, DX rebooted and still launcher now. would like to send but your system uplaod will not take winzip, or rar..
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#4
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The game runs very smoothly now, but a take a shot of a (old?) bug:
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#5
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BETA PATCH v.1.08.18956 REPORT
FPS: Increased about 10% to average 45-50 fps, graphics set to custom-maxed out, no crashes (system specs below). ISSUES: 1. Grass still appearing inside allied hangars at airfields. 2. Building rendering at middle distance may be an issue. Building now appear/disappear from view like the trees used to do. 3. Clouds rendering at middle distance (?maybe deliberately turned down by devs). 4. Hurricane (Rotol) - Engine sound disappears when throttling back to 30%. Engine sound not audible with throttle between 20-30% & audible again when throttle further reduced below 15%. 5. When loading sub-missions - (a) no buildings in the sub-mission appear in-game. (b) spline roads in the sub-mission do not appear in-game. (c) vehicles attached to spline roads (via car.cpp script) in the sub-mission appear in-game but remain static. No game error occurs, even though these vehicles have just 1 waypoint.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 08-04-2012 at 09:41 AM. |
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#6
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S!
Patch installed and works. Noted that if setting Effects to Medium the tracers looked blurry and I got pixelated lines on the gauges, like their reflection whatever was broken. Putting Effects back to High cured all this, tracers sharp again and no pixelated lines on gauges. Was flying Bf109E-4 in that Quick Mission over France. In Black Death FPS minimum went from 13 to 35FPS during the explosions |
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#7
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#8
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Get this in the log - don't know if it is new:
------------ BEGIN log session ------------- $core/3do/SFX/Trail/Ship/WakeS.eff Reloaded $core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded $core/3do/SFX/Trail/Ship/Wake.eff Reloaded $core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded $core/3do/SFX/Trail/Ship/SideWave.eff Reloaded $core/3do/SFX/Trail/Tank/Wave.eff Reloaded 0 effect actors reloaded Loading mission ... Load landscape... Load bridges LongBridge: wrong width. (3) Load static objects... Server: mazex will fly for the Red forces. Mission loaded. time = 24.765 Battle starting...Server: Battle begins! ok 4>fps SHOW 5>fps START $core/3do/SFX/Trail/Ship/WakeS.eff Reloaded $core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded $core/3do/SFX/Trail/Ship/Wake.eff Reloaded $core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded $core/3do/SFX/Trail/Ship/SideWave.eff Reloaded $core/3do/SFX/Trail/Tank/Wave.eff Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded 477 effect actors reloaded Server: The battle ends. Game seems to work fine though
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#9
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The game seems more stable I noticed the problem trees are not resolved all day. To see the rest with the other tests.
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#10
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If I disable it before game start, then pressing Esc will work fine. Note: Pressing Esc from within a mission will lock the game up, can't get back to the game's menu if the secondary monitor is enabled. (That 2nd monitor is not involved in game play, it just shows an extended desktop.)
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