Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-03-2012, 08:51 PM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

.
Two little graphic bugs in the Hurricane 100 oct on the left side of the cockpit a diagonal line is transparent and a little panel on the same side flickers;

This picture should explain it better than words.
Otherwise until now after one hour of tests nice patch no crashes. Better fps.
Thanks
  #2  
Old 08-03-2012, 09:04 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

this is not a new bug, but please do give it attention, buildign draw distance is ridicusly low:



(maxed out settings)
  #3  
Old 08-03-2012, 09:15 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

New patch...In fmb, takeoff with an E3, mission begins with the engine already running...this started happening maybe 2 patches back and continues.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
  #4  
Old 08-03-2012, 09:43 PM
Steuben Steuben is offline
Approved Member
 
Join Date: Oct 2010
Posts: 116
Default

much reduced fps especially over citys! Online fighting is not a nice experiance over Calais with 10 to 15 fps!

System: Amd CPU Thuban 6 core 1055T, AMD 7970 3 GB, 8 GB Corsair ram.
AMD 12.6 driver

deleted ubi logo, and cache!
  #5  
Old 08-03-2012, 09:59 PM
FS~looksharp FS~looksharp is offline
Approved Member
 
Join Date: Jul 2010
Posts: 52
Default

Spit 2a mixture lever seems jittery.. think its doing the job but its not a smooth affair
  #6  
Old 08-03-2012, 10:11 PM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

.
Tiger Moth on the ground still impossible to steer but it was so before the patch.
  #7  
Old 08-03-2012, 10:22 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Each time I start the game, I have to go back into controls and click 'apply' before any will work.

Also FFB seems unduly stiff (G940).
  #8  
Old 08-04-2012, 10:16 AM
Varrattu's Avatar
Varrattu Varrattu is offline
Approved Member
 
Join Date: Feb 2011
Posts: 173
Default

Quote:
Originally Posted by senseispcc View Post
.
Tiger Moth on the ground still impossible to steer but it was so before the patch.
To compare it with RL -Tiger Moth please have a look :

Happy taxying

Varrattu
__________________
Windows 10 Pro 64-bit
Intel Core i7-8700K CPU @ 3.70GHz
2x4gb DDR3-1600
GeForce GTX 970 4095 MB
Logitech G35 Headset
Logitech G940 Flight System (fw 1.42)
Mad Catz Strike7 Keyboard
Headtracker DIY 6DOF & OpenTrack 2.3.10
  #9  
Old 08-05-2012, 04:07 PM
nakedsquirrel nakedsquirrel is offline
Approved Member
 
Join Date: Jul 2010
Posts: 48
Default Massive memory leaks are still in the game code!

There are several major bugs that have been around since the release of the game, and this is still one of them.

Originally, this would most quickly occur when you flew near a formation of 3+ 2 engine German (player) bombers. Don't ask me why it didn't affect the Blenhiem, but it just didn't. It only affected the Ju88, Bf110, and He111 (I didn't have the opportunity to fly the BR20 in formation enough to know if it affected it or not). This would also occur in dogfights with 4-5 player flown single-seat planes, but it didn't always happen.

At any rate, the game would slowly drop FPS until the game slowed to a .000001 fps and then the game would crash and we would get a launcher.exe error in windows.

About 3 or 4 patches ago, this was changed. Now we do not get the launcher.exe error, but if you try to fly a large bomber group, someone wil have an FPS drop below 1 fps and stays there. About 2 patches ago we tried this with a group of ~7 He111's and we lost about 3-4 players because of launcher crashes or FPS drops. Also, we still found this in dogfights with 4-5 planes.

Anyhow, the video below shows the same FPS drop I would normally get when flying in a tight bomber formation. There may have been a Ju88 in view distance, but I did not see it. I do know that there was a dogfight roughly 5-6km away from me when I filmed this video.

I only notice this type of bug in multiplayer, I have never been able to re-create it in singleplayer. I've also never noticed it when diving on AI controlled planes in multiplayer. I've attacked a formation of over 12 He111 AI planes with a steady ~40fps.

VIDEO:



-Another major bug that has been around since release is 'ghosts.' We believe it has something to do with de-spawning AI flights. When the game was first released, 'ghosts' were actually pilots/crew members sitting in mid -air where an AI flight had passed by. Now, there are no longer people sitting in mid air, but we still render the distance render dot of an object. When you approach this (what used to be an AI flight) there is nothing there. It is just a distance dot. When you get close, it disappears, but after you pass by and look back, the dot is there again at a distance. To my knowledge, this only occurs in multiplayer.



-The last one is just a graphical problem. Running at a high resolution is a hindrance in the game because when you see a contact at a distance and zoom in, it appears smaller (because you are rendering 1 pixel). However, if you are rendering at a low resolution, you can easily see contacts at a distance. The worst is that bombers, boats, and balloons seem to explode from a small do to a 3d object. Also, clouds seem to magically appear at a distance of ~5000m away. Rendering needs some work. And something especially needs to be done for ground object rendering. It is impossible for player bombers to see and line up on a target for a level bomb because they do not render ground objects until they are within 5000m. So for a bomber trying to hit a factory complex at 5000m, you are literally over the target by the time you can render it.

Because of the scale of the game, I would suggest allowing the mission builder to designate objects that will forcibly render at a distance.
__________________
  #10  
Old 08-16-2012, 11:30 PM
JG4_Bendwick JG4_Bendwick is offline
Approved Member
 
Join Date: Nov 2010
Posts: 38
Default

This is very interesting.
When zoom in and out very often I get a "Launcher exe" crash.
This happens very often when I bomb by LOFTE but I also see in
the Me 109 from time to time.
I think this is very important, but unfortunately I have no crash log.

PS: the view from 4000m to a destination is very bad because they are too late!
so fast man can no longer correct.

thx JG4_Widukind
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.