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#1
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The E1 saw service as did the E3 and E4. Will the progression of the 109 be modeled into the offline and online campaigns?
For example the E-3 was replaced by the E-4 (with many airframes being upgraded to E-4 standards starting at beginning of the Battle of Britain) which was different in some small details, most notably by the modified MG-FF/M wing cannon and by improved head armor for the pilot. The starting at the beginning of the battle would indicate that squadrons may have been upgrade as the battle continued??? And as the modified MG-FF/M wing cannon had more explosive power than the E3's standard modified MG-FF wing cannon it would impact heavily on the realism of the sim. I am sure you have more important things to worry about right now but when you have the time, I was just wondering? Last edited by Bobb4; 07-02-2008 at 01:57 PM. |
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#2
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Dear (уважаемый) Oleg!
Keeping in mind last initiatives of NVIDIA and ATI on physics acceleration by means of G280 and R700 what can we expect: improved craft effects (flame, exhaust); improved combat effects (bursts with numerous particles, smoke); improved weather effects (mist, rain) AND CAN this initiatives REALLY INCREASE FPS as applied to BOB? With best regards and respect to your great work, Nemo |
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#3
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I'm not sure if my question is original, but I'd like to ask Oleg whether or not stereo video mode will be fully supported in SoW? Almost all of modern games can be runned in stereo mode, but if those games r not developed for it, u will have some small but irritating problems for example with aiming. The only thing is needed is that all the inscriptions appearing on screen wouldn't be affected by stereo splitting and the last: when player "sticks to aim" he should see the sight-cross only with one eye, it's quite easy!
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#4
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Quote:
If SoW:BoB support mixing of different types of aircraft in the same flight (ie. having a Bf-109 as the wingman to a Bf-110), then the new tools could easily allow the 3rd party to create more variants. |
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