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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 07-25-2012, 08:07 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by VO101_Tom View Post
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?


Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous


Circle? What circle? I doubt we hit even the canvas...

It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming
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