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#1
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Quote:
Let's wait until Warrior of the Nort release. After that there maybe a new community centre for KB fans. |
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#2
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Quote:
You wouldn't have happened to make a copy of the LUA library reference (http://kingsbounty.ru/docs/scripting/) did you? I've been using the Google translated version to create my mods and may be in a bit of trouble with respect to not having access to the LUA library reference any more with respect to my modding. Now I wish I made a copy... /C\/C\ |
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#3
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Okay, looks like they're back up - hooray!
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#4
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Hey Guys,
Is it worthwhile playing Red Sands 1.6.1 at the moment, or would it be better to wait for the English translation for 1.7.2? I've never played any version of Red Sands and don't really want to start with a buggy version if a new improved one is just around the corner. Cheers, Daniel. |
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#5
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Quote:
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#6
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Ah no probs I decided just to replay the base Crossworlds again, jolly good fun!
Cheers, Daniel. |
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#7
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I don't know if anyone else is having this problem, but I seem to have a problem with certain abilities.
My Problem: Notably, any ability that doesn't end the casting unit's turn (i.e. paladin's second wind, or witch hunter's magic shackle) will "hang" the game. The animation for the casting unit doesn't play, and the move doesn't "end" correctly. I can repeatedly cast second wind/magic shackle for as long as I have available targets. If I only cast it on one target, the move doesn't end, i.e. I can't exit the casting phase without using autocombat (and that ruins the rest of my paladin's turn). If I cast it on more than one unit, a right click lets me exit casting mode, but the move itself hasn't actually been spent (no reload), even though it has taken effect. My Setup: I'm running build 6171 (1.31, I believe) of Crossworlds, from Steam. I don't have this problem in the vanilla game. I'm also running epic loot and a couple interface mods alongside Red Sands, and I've made several changes to skills.txt, hero.txt, arena.lua (personal damage calculation formulae), but I don't think these should matter. My Attempt at a Solution: I tried comparing the vanilla paladin.atom to the red_sands atom file. All the original animations were called, and the references for the scripts are identical, so I think it may be the actual scripts themselves that are the problem. I'm not experienced enough to attempt tinkering the scripts themselves (actually, I don't even know where they are), so I'm hoping someone could help me. Oh, and I also tried the fighting spirit lua fix on page 17, didn't work. =( Cheers. |
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#8
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Hello,
Is there a manual for red sands ?? Like what was added / changed. Where to find the red sands ? Iam playing for many houres and cannot find the red sands. Thx for any reply |
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#9
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Red Sands 1.6 links doesn't work plz reuplad thanks
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