Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #1  
Old 07-24-2012, 02:40 PM
zini4_tha_grunt zini4_tha_grunt is offline
Approved Member
 
Join Date: Dec 2009
Posts: 83
Default

Quote:
Originally Posted by MattCaspermeyer View Post
Anybody know what happened to the King's Bounty Russion (kingsbounty.ru) site? It is not accessible, and that's where Red Sands was as well.

Hmmm...

/C\/C\
It's R.I.P. I guess.
Let's wait until Warrior of the Nort release. After that there maybe a new community centre for KB fans.
Reply With Quote
  #2  
Old 07-24-2012, 06:29 PM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Question LUA Library...

Quote:
Originally Posted by zini4_tha_grunt View Post
It's R.I.P. I guess.
Let's wait until Warrior of the Nort release. After that there maybe a new community centre for KB fans.
That's really sad - I guess there's not enough of us playing to keep it going.

You wouldn't have happened to make a copy of the LUA library reference (http://kingsbounty.ru/docs/scripting/) did you? I've been using the Google translated version to create my mods and may be in a bit of trouble with respect to not having access to the LUA library reference any more with respect to my modding.

Now I wish I made a copy...

/C\/C\
Reply With Quote
  #3  
Old 07-25-2012, 04:42 AM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Exclamation kingsbounty.ru is back up!

Okay, looks like they're back up - hooray!
Reply With Quote
  #4  
Old 07-30-2012, 04:30 PM
1darklord's Avatar
1darklord 1darklord is offline
Approved Member
 
Join Date: Apr 2011
Posts: 180
Default

Hey Guys,

Is it worthwhile playing Red Sands 1.6.1 at the moment, or would it be better to wait for the English translation for 1.7.2?

I've never played any version of Red Sands and don't really want to start with a buggy version if a new improved one is just around the corner.

Cheers,

Daniel.
Reply With Quote
  #5  
Old 08-11-2012, 05:49 AM
fillyra fillyra is offline
Approved Member
 
Join Date: Dec 2010
Posts: 49
Default

Quote:
Originally Posted by 1darklord View Post
Hey Guys,

Is it worthwhile playing Red Sands 1.6.1 at the moment, or would it be better to wait for the English translation for 1.7.2?

I've never played any version of Red Sands and don't really want to start with a buggy version if a new improved one is just around the corner.

Cheers,

Daniel.
Egh, sorry, I saw your post a few days ago but failed to reply to it earlier back then. If you can wait for 1.7.2 that would be great, but for the most part 1.6.1 is decently playable as well!
Reply With Quote
  #6  
Old 08-11-2012, 10:09 AM
1darklord's Avatar
1darklord 1darklord is offline
Approved Member
 
Join Date: Apr 2011
Posts: 180
Default

Ah no probs I decided just to replay the base Crossworlds again, jolly good fun!

Cheers,

Daniel.
Reply With Quote
  #7  
Old 08-11-2012, 06:39 PM
QNk QNk is offline
Approved Member
 
Join Date: Apr 2010
Posts: 16
Default

I don't know if anyone else is having this problem, but I seem to have a problem with certain abilities.

My Problem:

Notably, any ability that doesn't end the casting unit's turn (i.e. paladin's second wind, or witch hunter's magic shackle) will "hang" the game. The animation for the casting unit doesn't play, and the move doesn't "end" correctly. I can repeatedly cast second wind/magic shackle for as long as I have available targets. If I only cast it on one target, the move doesn't end, i.e. I can't exit the casting phase without using autocombat (and that ruins the rest of my paladin's turn). If I cast it on more than one unit, a right click lets me exit casting mode, but the move itself hasn't actually been spent (no reload), even though it has taken effect.

My Setup:

I'm running build 6171 (1.31, I believe) of Crossworlds, from Steam. I don't have this problem in the vanilla game. I'm also running epic loot and a couple interface mods alongside Red Sands, and I've made several changes to skills.txt, hero.txt, arena.lua (personal damage calculation formulae), but I don't think these should matter.

My Attempt at a Solution:

I tried comparing the vanilla paladin.atom to the red_sands atom file. All the original animations were called, and the references for the scripts are identical, so I think it may be the actual scripts themselves that are the problem. I'm not experienced enough to attempt tinkering the scripts themselves (actually, I don't even know where they are), so I'm hoping someone could help me.

Oh, and I also tried the fighting spirit lua fix on page 17, didn't work. =(

Cheers.
Reply With Quote
  #8  
Old 08-20-2012, 01:41 PM
kseo kseo is offline
Approved Member
 
Join Date: Aug 2012
Posts: 1
Default Is there a manual for red sands ??

Hello,
Is there a manual for red sands ??
Like what was added / changed.
Where to find the red sands ? Iam playing for many houres and cannot find the red sands.

Thx for any reply
Reply With Quote
  #9  
Old 08-23-2012, 08:48 AM
midoss midoss is offline
Approved Member
 
Join Date: Feb 2010
Posts: 3
Default

Red Sands 1.6 links doesn't work plz reuplad thanks
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.