Quote:
Originally Posted by DC338
You don't have the tacit indicators that are available in a real life aircraft.
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We miss many informations about the feeling and sensations of our avatar.
In many other games there is a HUD that shows to the player the real conditions of the virtual pilot. For example the human body feels accellerations... you need only a little transparent square on the screen, with a disc inside who move according to the G forces/directions and change color according to the force power.
If we want a
combat simulator then these informations need to be displayed on screen (think about the stamina bar in RO, or the gasping in ArmA): some can find them invasive, but in that case probably they don't care about a combat sim, but only a flight sim.
Anyway we're OT, we should open another thread to discuss this matter.