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#3
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1) they stay destroyed
2) Radars are no GroundActors they are static objects so you must use the new OnStationaryKilled (works since the latest beta patch) Code:
public override void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt)
{
base.OnStationaryKilled(_stationary, initiator, eventArgInt);
_stationary.Destroy();
}
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