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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-19-2012, 10:57 PM
hc_wolf hc_wolf is offline
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Thanks for the info.



I think then that it would be nice if newcomers can call a list of active missions via the Mission Menu and see their objectives or intercept points. This would direct them to action if all 3 missions are already in progress (were announced before they joined the server).


Sorry I meant other older missions, not your latest one. Fighters were usually complaining about difficulty to find more than 2-3 human fighters at one spot to have a good team dogfight like "was flying for 30 minutes to see only one enemy or a group of AI bombers".
Yes new people joining the fight simply go into the menu in game and look at the high, low or ground mission status and the targets/orders will be displayed.

You can also go into objectives and see which are completed and which are not.

Further you can press escape once in your plane and this will also display briefing in more detail.

Also in menu you can see time mission has been running, time left etc.

Hope that is enough
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Old 07-20-2012, 04:36 AM
hc_wolf hc_wolf is offline
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Thumbs up Mission Update time 20.07.2012. Channel Command

I have been getting a lot of questions about targets and objectives.... "will it be random, will you need to take more than 1 bomber, is each target just one building...etc" So here is what I posted on ATAG forum today.

http://theairtacticalassaultgroup.co...hannel-Command

Note: Update 20.07.2012. Channel Command!
- OK so pretty much ready for release. Today I would like to show you a map of some of the Objectives in the game. This is just off Google maps as I am at work.

The pink dots reference Mission Bombing Objectives. Not all these objectives are available from the beginning. If you call up a mission then one of these objectives opens up and becomes a target / objective. These targets vary in size so you may need to take friends with you or make a couple or many return trips.

Example: "Ammunitions Factory discovered north of Ashford. Destroy the factory complex!(grid ref inc.). "

This Factory may or may not have been there since the start of the game. So every time you play this mission online you will not have the same old targets to hit from the start. Objective targets vary in size and shape, but easy to distinguish from surrounding houses.
Channel Command.jpg

Big circles represent large amounts of targets or multiple objectives. That's all for now.
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Old 07-20-2012, 07:53 AM
adonys adonys is offline
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I remember I've tried to have a look at the current active objectives, but it wasn't so simple: both because of the way to ask for, and the way the output was presented.

A fast, simple way to bring up the current active objectives would be of a great help for everyone.
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Old 07-20-2012, 08:34 AM
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Bewolf Bewolf is offline
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Originally Posted by adonys View Post
I remember I've tried to have a look at the current active objectives, but it wasn't so simple: both because of the way to ask for, and the way the output was presented.

A fast, simple way to bring up the current active objectives would be of a great help for everyone.
I agree, checking active missions and then chosing one in the menu as it's own rider would be simplifying usage quite a bit.
I have to admit I got quite confused witht eh current system. Not to a degree that I couldn't figure it out, eventually, but it took a while.
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Old 07-20-2012, 11:45 AM
hc_wolf hc_wolf is offline
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Originally Posted by Bewolf View Post
I agree, checking active missions and then chosing one in the menu as it's own rider would be simplifying usage quite a bit.
I have to admit I got quite confused witht eh current system. Not to a degree that I couldn't figure it out, eventually, but it took a while.
It's hard to please everyone....

Ok I may make it easier. Just remember there can be 3 current missions at once. And until we can display multi lines on-screen I have to break it up to 3 menu options as the width of the screen is not enough.

So Maybe next week I will adjust the menu. It is not a 5 min job. Maybe 6-7mins.

Edit: See below: 'Work in Progress'
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Last edited by hc_wolf; 07-20-2012 at 11:58 AM.
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Old 07-20-2012, 11:53 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by hc_wolf View Post
It's hard to please everyone....

Ok I may make it easier. Just remember there can be 3 current missions at once. And until we can display multi lines on-screen I have to break it up to 3 menu options as the width of the screen is not enough.

So Maybe next week I will adjust the menu. It is not a 5 min job. Maybe 6-7mins.
Don't sweat it Wolfy mate. Tell 'em about 'Work in Progress'. It's quite a famous phrase on this forum!
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Old 07-20-2012, 12:08 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by hc_wolf View Post
It's hard to please everyone....

Ok I may make it easier. Just remember there can be 3 current missions at once. And until we can display multi lines on-screen I have to break it up to 3 menu options as the width of the screen is not enough.

So Maybe next week I will adjust the menu. It is not a 5 min job. Maybe 6-7mins.

Edit: See below: 'Work in Progress'
No stress, Wolf, merely a suggestion here, no pressure attached. If you manage to implement it, great! But that is critique on a very high level. I am just glad we finally get such an online environment to begin with =)
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Old 07-20-2012, 12:21 PM
Red Dragon-DK Red Dragon-DK is offline
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At least it's good to see a Friday update.


Ty ATAG_Wolf
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Old 07-20-2012, 04:26 PM
Ataros Ataros is offline
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Regarding better briefings.

I was told by the devs that a submission briefing if exists is loaded with any submission. This makes possible to use C# to generate a text file current.briefing for instance and load it with an empty submission every time objectives change.

The briefing then can be viewed both in the main menu and in the inflight-map window (RMB click -> Show briefing). A short prompt can be shown in chat window saying that objectives have been updated.
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Old 07-20-2012, 04:34 PM
hc_wolf hc_wolf is offline
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Regarding better briefings.

I was told by the devs that a submission briefing if exists is loaded with any submission. This makes possible to use C# to generate a text file current.briefing for instance and load it with an empty submission every time objectives change.

The briefing then can be viewed both in the main menu and in the inflight-map window (RMB click -> Show briefing). A short prompt can be shown in chat window saying that objectives have been updated.
Yes this is already in place for every mission.
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