![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
You really don't know ? Take your time and read this.....
|
#2
|
|||
|
|||
![]()
I did already enlight him.......
|
#3
|
||||
|
||||
![]()
All you did was showing me some crash report, stuff I got myself before I worked a bit on my system.
What you could start with is opening a thread, giving your system specs and then we could try to figure it out. Because performance wise the game runs quite fine now, most problems stem from software conflicts. wish granted
__________________
Cheers Last edited by Bewolf; 07-19-2012 at 02:25 PM. |
#4
|
|||
|
|||
![]()
It's my second computer during the last years. But this new one faces the same old problems like the old one. Thought it will be gone after bying this rig.
I guess you can't blame my computer for this mess. But i have also to admit that i don't use alpha or beta patches. Don't like to experiment with my installation. Here are my specs anyway: i7 2700k @ 3.5GHz 8gig Ram Nvidia GTX 580 1524mb ram Win 7 Home Premium 64bit Should be a fine rig for modern games i guess...... |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
||||
|
||||
![]() Quote:
__________________
Cheers |
#7
|
|||
|
|||
![]() Quote:
The problem is the game still uses 1.8-2GB video Ram with the tuning of the textures they've done with everything on maximum so the card has to swap textures to system memory and back again. It used to use close to 2.5GB in earlier patches. Most people that are complaining of stutters now are just plain trying to run the game at too higher setting for the video ram in their cards. If you can you should run MSI afterburner and check you Vram usage and turn game features off until you get under 1.5GB vram usage. The biggest change will be trees, buildings and changing from original textures. Last edited by FS~Phat; 07-19-2012 at 02:47 PM. |
#8
|
|||
|
|||
![]() Quote:
![]() ![]() |
#9
|
||||
|
||||
![]() Quote:
__________________
Cheers |
#10
|
||||
|
||||
![]() Quote:
Given all the infos we got here about the state of the development team and the problems they have to overcome currently, you complain that things do not work propperly? Seriously? We are back to square one. There are people that debate on ideological grounds. What they should have gotten, what should have been, how the game should have released and so on, completly ignoring any real impact on such principles. Lots of "shoulds" and "ifs" and most of all "I"s. It's their ideal world populated by 100 percent funtioning robots where nothing ever goes wrong and payment grants you the perfect product you will be happy with ever after. And there are people debating based on reality, taking events and impacts outside the planning into account. If this was Silent Hunter V, where the product was even buggier then CoD when it arrived and the whole development got abandonded after three meager patches, then yes, I would undertstand your stance. But even THAT community stopped complaining after 2 or 3 months and simply started to break up the software and got on with modding.
__________________
Cheers |
![]() |
|
|