Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 06-24-2008, 11:26 AM
legion11 legion11 is offline
Approved Member
 
Join Date: Jun 2008
Posts: 3
Default

Ok you've convinced me. I'll put the catapult I was just awarded in my army (instead of a second crossbowman). And I'll keep my Eagle.

I could also put a second Eagle in instead of a second Halbadier, but as I said in my first post I'm still having trouble seeing their value in the game so far. Why do you see them as 'important later'? Do they get a really good skill later on? What are they needed for? Anti-Air? Anti-War Machine?

Tony
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.