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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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Ok you've convinced me. I'll put the catapult I was just awarded in my army (instead of a second crossbowman). And I'll keep my Eagle.
I could also put a second Eagle in instead of a second Halbadier, but as I said in my first post I'm still having trouble seeing their value in the game so far. Why do you see them as 'important later'? Do they get a really good skill later on? What are they needed for? Anti-Air? Anti-War Machine? Tony |
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