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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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OK, it was the Slovakia map I was thinking about myself. Is there a particular area which doesn't run AAA? I set up a night mission recently - with buckets of 88mm and searchlights along one of the river valleys that runs SW>NE. It works like a charm. However I did notice one odd fact: Although I was using the 88mm (German flak guns) the icons all showed up as Red and had to be altered manually to show Blue. I don't recall having to do that in previous versions.
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#2
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My dogfight map has airbases in the bottom/left (S/W) corner of the map at Nitra and Piestany. Neither base's artillary/aaa will fire at me. I even put Red AAA at the Blue Base and when I spawn at the blue base it won't fire at me.
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#3
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This must be in DF maps only because Papy Toa who writes a lot of oyur newer missions has no problem with getting flak to hit.. LMAO.
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#4
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Could some of you post your mission files so we can have a look at them.
Also, a common mistake amongst mission designers is that they place 'static objects' rather than 'artillery' for the flak emplacements. Ends up being a bunch of useless AAA batteries that do not fire.
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Find my missions and much more at Mission4Today.com |
#5
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IceFire has just answered my suggestion - Artillery must be selected for AA to work, not 'static AA objects'.
Also there is a properties box when you activate the artillery piece, it has a 'timeout' area for stopping AA fire for a certain period and a 'hold fire (m)' area - the number of minutes required. Double check that these box's have not been 'checked'? Both the normal 'Slovakia Map' and 'Bessarabia' maps work ok with artillery on my game version 4.09b1m DFLion |
#6
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![]() Quote:
B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#7
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"Once the 'trigger' is pulled though, the AAA will fire at anyone who comes next at the usual range."
This is not totally correct. For instance, a plane that spawns after the AAA gun in question has fired will be engaged at the correct Hold Fire distance if it comes into range of that particular gun. Aviar
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