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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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When not having release notes done before slapping out a beta shows they don't work in a structural approach.
Like we've seen during more than a year of patching where same bugs come and go indicates they've lost control over the code. Will Dover get better than this? I honestly doubt it.
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#2
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Another reason maybe from Blacksix:
http://forum.1cpublishing.eu/showthread.php?t=32943 "We can't find a free programmers with knowledge of aviation in the Russian labor market. This is a very big problem. Also, we lost a lot of employees from the old team. " |
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#3
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I didn't start this thread to throw flames on the "let's bash 1C" fire.
I just wanted a logical reasoning behind the dev teams actions...and one was provided. I do believe there is a lot of fine tuning involved, and maybe it's a little more complicated for 1C to deal with given the state their presumably in with pressure from the community and lack of proper staff. That being said, this patch has taken steps in an awkward direction. If these current specs are what 1C believes to be historically accurate then this is not a sim that is going to offer an equal or fun experience for half of the players (Red side). Speaking in hyperbole, the current state of the game is akin to an "Ants vs Humans" simulator...and the humans have a can of bug spray. |
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#4
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@AbortedMan: Not having a bash at 1c , sure they are doing the best with what they have, but as title of your thread suggests "Why is this game so hard to get right?". As you correctly say there is much information to be found on WII flight models, but if there is not sufficient resource to use the information then you have a simple answer, easy to read too much into things "too complex to implement" etc, but if there are not just enough folk to do it you have another reason.
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