Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-24-2012, 03:51 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Quote:
Originally Posted by K_Freddie View Post
Just a note on the AI's a/c control..

Would it be possible to make the AI a/c control a bit smoother...
It's control is currently a bit primitive in such that it 'over controls' then 'over corrects' resulting in jerky movements.
The worst moment for the AI is when 'bandits' are called out. They all get crazy, scatter, chop throttles, drop flaps, roll, barrel and frequently crash into one another. Absolute chaos.
Reply With Quote
  #2  
Old 06-25-2012, 01:50 AM
panzer1b panzer1b is offline
Approved Member
 
Join Date: Jun 2012
Posts: 36
Default

For the AI, would it be possible to keep them from spamming their ammo at longer ranges then are normally effective?

I rarely if ever fire at a plane at past .2KM, and especially the shkas stream is just waste at .6KM or farther.

Ive been playing some offline campaigns honing air combat skills and just hate watching the stream of shkas from well out of effective range.

Im not sure how exactly it can be edited but it would make the most sense for the ai to differentiate cannons from mgs and at the same time engage fighters much closer while attacking bombers from farther off to avoid their defenses

Again im not 100% sure how realistic pilots do it but i personally find the spamming of ai to be a bit annoying and ofc it always if fun to laugh at the pilot who just watsed their entire clip trying to hit me from .6KM away....



Ohh also one more thing that drives me nuts is the MG81 on bombers, shooting from farther away then the bullets themselves even go. Id personally increase the mg81's range and firepower just a bit to make it a useful weapon for defensive fire. But as it is i have to say at least make the turrets not shoot unless target will actually be hit by a bullet or 2.....

Ohh and im not sure if i mentioned this before but please add a 2nd top gunner to the ju88 especially the late torp one which doesnt have a bottom gunner
Reply With Quote
  #3  
Old 06-25-2012, 10:10 PM
K_Freddie K_Freddie is offline
Approved Member
 
Join Date: Feb 2008
Posts: 563
Default

Quote:
Originally Posted by Lagarto View Post
The worst moment for the AI is when 'bandits' are called out. They all get crazy, scatter, chop throttles, drop flaps, roll, barrel and frequently crash into one another. Absolute chaos.


That's funny !!
__________________
Reply With Quote
  #4  
Old 06-25-2012, 10:23 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

Il2 lacks of 2 things IMHO:
-Radar, that it s a WIP by DT I think.
-Recce camera. My wish is a recce camera. I dont know how, maybe a modified bombsight, a super zoom view, perhaps as loadout of a few planes as Spitfires, Fockes, P-38 or Mosquitos...A real recce mission, that makes you sweat, get in the bad guys nest, take a few shots and get away as quickly as you can. Could be very usefull for campaings in coop mission, I know several ones that could take benefit from an adition like that.
I really don t know if DT members read this thread, but I will be glad to collect info if needed.
A very good web about aerial recon:
http://www.airrecce.co.uk/index.html
__________________

Bombing smurfs since a long time ago...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.