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#1
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I got "reply to thread" mapped to my X-52s trigger ^^
Last edited by Feuerfalke; 06-10-2008 at 09:46 PM. |
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#2
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the best news to me about SOW is that it wants to be a platform. something that grows. something where we all can contribute to make it grow. i dont care what is in the game from the beginning related to modells or maps, what counts is what tools we get and what systems are open for us.
to build a open and secure system is very difficult. almost impossible. and oleg is a guy who is aiming high and has the skills to do it right. im a happy xplane user recently because of the same reasons....its a platform and it grows. ...and that gives me lots of joy. i cant wait to learn more about the tools. maybe a future update can shed more light on that part of SOW. btw hello all. i was only lurking around here since i dont really play il2 anymore and couldnt add much information, but am still active with openfalcon and xplane, and soon hopefully dcs and sow. but this news form oleg just have been too good to keep quiet Last edited by krz9000; 06-10-2008 at 11:44 PM. |
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#3
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Will aircraft fatigue be modelled. By this I mean will planes lose there edge over time, slowly losing the pristine handling they had when new.
Basically i am asking will all hurricaines (insert any plane type here) handle the same no matter how long the are in service. on that point will realistic plane maintance be modelled. Ie if a plane is damaged in the morning sortie will it be avaliable for the afternoon sortie or will the squadron be one plane short as they would have been in real life. The Battle of Britain was all about destroying the RAF, it would seem logical that this would be modelled into the game, pilot and plane shortages that is... |
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#4
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it would be awesome if there was a (multiplayer) option where the server actually stored and remembers individual aircrafts (including battle damage etc) instead of just # respawns via the gennadich script (which is great nonetheless). which basically interlinks with what bobb4 asked, now you can land with many holes and respawn with a totally new plane as if nothing had happened to the old one
this would also require some sort of "behind-the-scenes" repairs and refueling/rearming simulation, maybe with server-adjustable times requried for each Last edited by ImPeRaToR; 06-12-2008 at 01:08 PM. |
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#5
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Oleg had mentioned earlier on about the possibility of landing, then refueling/rearming/repairs. I think he also mentioned you could get out of the plane and jump into a fresh one...if there was one available.
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#6
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Dear Oleg.
I'd like to say a very important thing about guncrew on bombers. There are missions where you want to go stealth, and not to make noisy shots. In IL2 if you want to do so, you have to waste all ammo of guncrew, beeing after that easy to kill if enemy spots you. I'd like to know if in BoB, player will be able to control the guncrew, giving them orders like strategic games: Attack at will, only attack if attacked, or do not attack anyway. If this isn't planed to be implemented in BoB, i wish you consider the idea. I think this one is a must have control. Regards |
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#7
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Quote:
I know it's only a workaround and barely useable for larger bombers, but it is a very handy thing for flying a Ju87 or BF110. |
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#8
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Do we know about balistics of bullets how they will be modelled?
In IL2 you can cause as much as damage from a far distance as you do when close (provided that you hit). I think bullet velocity should decrease with distance and dispersion should increase. What about bullet drop? |
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#9
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Quote:
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#10
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anyway, about that 4.09 release date.........
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