![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#29
|
||||
|
||||
![]() Quote:
Quote:
Quote:
Let's be honest here, we don't expect the sim to run maxed out on DX9 hardware. I think most people are trying to say that since there are customers who bought it based on the published system requirements, the sim should simply be working for them. Working doesn't mean "120 FPS all maxed out". It means a steady 25-30 FPS at a reasonable level of visual detail that is the best compromise between getting enough performance and being able to perceive the virtual world around you without having a disadvantage against other players. That's all really. Well, at least in my humble opinion ![]() Quote:
![]() On a serious note, i also don't get why pushing an MMO out the door is so bad? Suppose it's something like WoP, then it will not only attract more people to the genre, it will also make it possible to get cash from a wider market, through a game that is not as difficult to model: just take CoD, keep the visuals, take out the difficult stuff, release for the sim-light market. Most of the stuff they need is already available, what they'd have to code is the MMO campaign logic. Which 1) will probably be done by different people anyway than the ones who are doing the current performance fixes and 2) it will also benefit us because we could use the same dynamic multiplayer features on our full difficulty version of the sim. Then those funds could be used to hire new people, so that our hardcore part of the sim gets finished faster. If they can steadily milk an MMO cash cow with a sim-light version of CoD that every kid will play on their lower end PCs and maybe even Xbox, you won't have to pay more to accelerate development of the main sim platform, neither will you have to buy flyable separately. Is that bad? Because a lot of people act like it is. If the dev team was thinking like some people here do, Luthier would walk into the office and announce: "We have an unfinished product and lower funds than the rest of the industry, making our progress slow. But we don't want new customers to fund and accelerate this progress, because we are hardcore like our hardcore fans. We'd rather be limited this way and take longer to finish it." ![]() Seriously, for all the hurry behind getting the sim fixed, some of the suggestions we see getting flaunted are working towards completely opposite results. The situation is what it is. If you get stubborn about it just to be stubborn you are just advocating a delay of the improvements we all want. There's not enough manpower and funds to keep this sim afloat simply by catering to us few dozen maniacs here and that's not something that will change just by snapping our fingers. If anyone has a better way, by all means suggest one. But for the most part, all i hear is "do it this way and do it fast, even if the way i suggest ends up being slower". It doesn't make any sense at all and i'm not angry at anyone suggesting it, i'm just genuinely and utterly confused ![]() |
|
|