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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-17-2012, 11:57 AM
Madfish Madfish is offline
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And to add to the points csThor pointed out: Not only do humans not follow orders - they also and most importantly do NOT have the psyche of a soldier during the times of WWII.
Do we lose our comrades in battle? Do we see them wounded, shot down, blown to pieces, traumatized? Do we experience this? Do we get wounded, shot down, almost killed? Do we kill?

The psyche of a gamer is totally different and thus you can't simulate "war" in games even with real people. In fact real people might be even worse than programmed AI.

The reason is simple: you say for pilots AI doesn't fit. Well, I say it's almost the other way round. Todays virtual pilots are very much different from the real pilots during the war. Not only we differ in psyche but also we have the knowledge that the pilots didn't have at that time. We know the precise numbers behind plance performance, structural weaknesses, FM capabilities etc.
We also do not have to be physically fit at all and many virtual pilots wouldn't even fit into a fighter pit.

And what about culture, media exposure? There are so many factors involved... even just the simple fact that we KNOW the outcome of the war changes everything. Historic campaigns? Not happening anymore, ever.


As I said in my first post: a game like CloD or anything like it without AI won't happen and wouldn't work.

Last edited by Madfish; 06-17-2012 at 11:59 AM.
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