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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-16-2012, 11:46 AM
adonys adonys is offline
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gents, please go and cast your vote in bugtracker's AI relevant issues from the "AI and communication" il2bugtracker issues.. thread

and understand once and for all, that the vast majority of this game's customers are offline players, and that AI is needed for online persistent battlefield simulation anyway.
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  #2  
Old 06-16-2012, 12:57 PM
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SlipBall SlipBall is offline
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With the June deadline to announce what they are up to, we should have some answers by 2 weeks.
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Old 06-16-2012, 01:13 PM
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He111 He111 is offline
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I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!

I whole heartly support the hard work the new russian team are doing to fix bugs ASAP but the bug list is growing faster, i think. And when you see bug reports like "the 98.76 octain fuel is only giving 123.78645 plbs of thrust on a winters day last sepquemby .. " and many people support this .. bug ? when the game doesn't have a proper "1946 like" mission recorder, you can see getting proper game play for offliners is going to take forever!

I really need access to the source code .. for dummies!

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Old 06-16-2012, 04:03 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by He111 View Post
I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!

.
I don't think they'll release an SDK at all.
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Old 06-19-2012, 08:31 AM
GBrutus GBrutus is offline
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Quote:
Originally Posted by tintifaxl View Post
I don't think they'll release an SDK at all.
I can't see them releasing an SDK either, considering how much they have their work cut out just trying to get this sim playable at a basic level. Even if they were in a position to release an SDK to the community, I suspect this would just conflict with their future development plans anyway. Same reason we'll not see a proper SDK for Rise of Flight anytime in the near future. Unfortunate but understandable from a business perspective.
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Old 06-21-2012, 05:38 PM
BG-09 BG-09 is offline
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Default Thanka everybody for the oppinions stated!

Very interesting question for me is how many of computer resourses the AI is consuming...
More sophisticated AI must consume a lot of computing power...does the simulation engine suffers from this? Definitely...

Well, more human desisions, and more human generated actions in-game is better option...

The AI question is very complicated matter...definitely nobody will partcipate in online simulation, just as driver, driving a fuel truck as a dive bomber target. A lot of psichology is involved here...

Regards!
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Old 06-21-2012, 05:40 PM
csThor csThor is offline
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Sorry, BG, but your POV is seriously FUBAR. The simulation aspect sufferes without decent AI adn the more "human decision" you enter into the equation the less simulation and the more "mindless pointless clusterf*ck" remains.
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