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#1
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Oleg - I have just read your answer about the linking of SOW with the Korean project...
Very interesting. Also noticed you mentioned a WW1 sim, would this be KOTS or is it another project altogether and if so, how many years down the line would that be? Lastly Theatre of war used the IL2 engine to great effect, are their plans for a theatre of war using the SOW engine (is it capable) and the big question. WW2-Online was an attempt to make the perfect complete simulation for WW2. Would the SOW engine be able to do what WW2 Online failed at? |
#2
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That's what I thought, too, but I didn't want to spread even more speculations or draw Oleg into conflict with the marketing guys ![]() At least it would be an extremely good explanation why KotS posted about something very big happening a few month ago and the silence thereafter. A few years ahead and we make our own virtual airshow, with old crates and jets on the same server ![]() |
#3
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Guys Oleg stated long ago that if he had publisher support SOW could be turned in (read new version of SOW) a pay for play combined (air-sea-land) sim. I know I for one would GLADLY^pay 15$-20$ per month for such a sim... And think of all the poeple this would reach... |
#4
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Well if it has to be a pay to play type of game, for me I would prefer the Guild Wars way to play : MMORPG with no monthly fee, but you pay for every upgrade. It works very well and you have thousands of players online all the time.
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#5
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This could be a viable option to.
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#6
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The next after BoB we plan to make the area that never yet modelled ![]() But the first our target after BoB - to release the Enduser tools that allow them to incorporate new planes, ground vechicles, ships, etc into a sim as a system. We would like to create some industry around it, like it is around MS FS. It is stron point of MS FS on the market. However we understand the problems with such way and we are doinf it with the target of no cheating online. Some time more close to release later I will tell it in all details. This will be someting new on the market. In BoB intial release we will have controlable stationary AA guns. You may play for them in online or even in sigle play if you wish to create such a mission. This will a first step in realisation of our plans for online gameplay. In a touch with writen above you may imagine what can do with only this feature some crative third party developers. Tools will alow to "program" by simple ways such objects (aircraft also). But again plase read with attention - this will not kill online. There will be some sort of protection. We don't plan to copy WWIIOL. But if we will decide to go for only online gameplay, then we can use BoB engine. |
#7
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Hello Oleg,
well this is my first post specifically for you.... I think you have great ideas and I love it that you put so much effort to make a game like SoW. I just hope that you have the time and the fee to put all the ideas that you have in the game, sooner or later. I like this idea of being able to control ground units in the game too. And if you make a concurrent to WWIIOL, then I sure would be playing it, but not with a monthly fee, it's a bit too sad for the game. As I said, I prefer it the way of Guild Wars. Anyway, for the moment, such a kind of game is not even an idea, but just giving my 2 cents for the future. Keep on the good work and keep the regular updates. I didn't post anything against you, but I could understand the shaking occuring in the last day when you came out of the silence just after BoP was announced. It was kind of releasing a string of a bow that was pulled a lot. Of course, it needs time to get steady again. Keep the good work ! |
#8
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Well, Guild Wars didn't really invent that, you know? If I may remind you, it was another game that gave you the option to either buy addons and run them as standalone or to install them merged with your previous versions of the game. And that was years before GW was released. The name of the Game was IL2FB IIRC ![]() IMHO you, Oleg, and your team did a really, really great job with IL2 and from the mere tidbits of informations released, I can imagine there's a great time coming for us simulations-fans once BoB is released. That's honestly the reason why I have no problem waiting - all good things are worth waiting for. |
#9
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I'm the guy, who dislike to create one time good thing then wait when this good thing will be worse then new others... from others. I'm the guy who like to get always only good. So I would like top get in BoB many things that isn't in any sim in features, etc... or in any possible competitors in future (At least I hope ![]() Somebody told here that why we are doing the planes that didn't play role in the war... It is incorect opinion. Each plane played some role. And each plane that we model is important part of history and GAMEPLAY for single play. It is also important for users that like to make themselves some episodes of airwar that we or others never covered in a flightsim. Also this will make the sim unique comparing to all other BoBs before. If you'll look for years back, you may se that with original Il-2 was really the same situation ... Or you don't like to try to fly military autogyro for recon or for the tunings of radar and trying to escape attacks of bf109s? ![]() ![]() ![]() ![]() In short: We try to make the BoB that will be not like all BoBs before on a sim market... we try to make not the single one time released game, but the series of expansions... that will work like Pacific Fighters in the past... stand alone or merged with previous release, begining from BoB. Last edited by Oleg Maddox; 06-10-2008 at 09:02 AM. |
#10
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Sounds great!
I am still a fan of games like Falcon and B17II, which had a rather limited number or even a single aircraft modeled, but in very high detail and with a lot of dedication. Considering the incredible detail and the number of planes in BoB, I think your team already did an awesome job and I think it is the right thing to do for a long living simulation. And there are even more things ahead considering avionics, radar and stuff, as we read before. I also find that a great part of the success of IL is exactly because of the things you said: This game is not about flying some planes against each other on an airquake-dogfight-server. It's to a large extend offline and coops, now, and considering we will have AI-planes and AI-Objects in Dogfight-Servers in BoB, these additional planes will be even more important for various missions to come. ![]() |
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